Pond Drake (5e Creature)

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Pond Drake[edit]

Medium dragon, chaotic neutral


Armor Class 16 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., fly 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 5 (-3) 14 (+2) 9 (-1)

Saving Throws Dex +4, Con +4
Skills Perception +4, Survival +4
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)


Amphibious. The drake can breathe air and water.

Lapping. The drake doesn't provoke an opportunity attack when it flies or swims out of an enemy's reach.

Slimy Scales. The drake has advantage on Dexterity (Acrobatics) checks to escape grapples and all saving throws to avoid or end the restrained condition.

Water Pooler. The dragon can communicate simple ideas with Small or smaller beasts through sounds and gestures. It can also understand their responses to a limited extent.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Swamp Breath (Recharge 5-6). The dragon exhales an eruption of toxic muck in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failed save, a creature takes 14 (4d6) poison damage and is blinded until the end of its next turn. On a successful save, a creature takes half as much damage and isn't blinded.


A lesser cousin of green dragons, pond drakes possess little of either their cunning or sadism, instead content to establish their own little fiefdoms around pools of standing water large enough to submerge in. Given their limited size, that is hardly a tall order as long as they can avoid other swampy predators. If a pond drake is in an area, many critters will act as its agents away from its shores in exchange for a safe watering hole.

Sunken Treasure. Sustaining themselves on a diet of fish and frogs, pond drakes have few wants in life yet will instinctively build a small hoard of any shiny objects they find. These caches are often buried in the muck at the bottoms of their meres, so retrieving any coins or trinkets of minor value from it is usually more trouble than it’s worth to anyone capable of actually slaying these dopey amphibians. Pond drakes will sometimes reward those that help protect its waters with objects from its collection though. These dragons aren’t great at discerning the value of their treasures, though they do have a knack for finding magical swords.

Wetlands Warden. Pond drakes are largely friendly, if often overly curious, about any visitors to their lairs and will only react in violence if the outsider is overtly hostile to them, polluting their waters, or building obstructions. The only time pond drakes are actively malicious without provocation is if they take up residence in areas under the influence of green or black dragons. Even that doesn't turn them so much evil as angrily territorial, though they will never challenge any other dragon larger than a wyrmling for dominance. Notably, green dragons influencing nearby pond drakes can see and hear through their offshoots in the same way they can common critters and some green dragons can even speak through them.

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