Pom-Pom (3.5e Equipment)

From D&D Wiki
Jump to navigation Jump to search
Pom-Pom
Exotic Light Melee
Critical: x2
Range Increment:
Type: Bludgeoning
Hardness:
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * 1 * 1
Small 4 1d2 0.5 2
Medium 4 1d3 1 5
Large 8 1d4 2 10
Huge * 1d6 * 20
Gargantuan * 1d8 * 40
Colossal * 2d6 * 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Who in the world thought adding fluffy frills to what is effectively a pair of brass knuckles was a good idea?

Pom-Poms generally come in pairs but you may have only one on each hand. They slip around the fingers like a pair of knuckles and are covered in fluffy, brightly colored ribbons and tinsel. It would seem utterly useless, but the tinsel ends up distracting the enemy and tickling them.

Whenever you hit with a Pom-Pom the enemy takes a -2 penalty to attacks due to being blinded and distracted. These penalties do not stack. In addition, gain a +2 bonus to feint in combat due to your hands being obscured. Unlike most weapons, you may still use spells with somatic components and grasp items (but not use other weapons) while the Pom-Pom is equipped.

A Pom-Pom gives a +1 bonus to Perform (Dance) checks, which stack with each other. You cannot be disarmed while wearing Pom-Poms.


Back to Main Page3.5e HomebrewEquipmentMundane Weapons