Polymorph gas (5e Trap)
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Polymorph gas. A hard to see tripwire will polymorph any who trip on it.
simple trap level range: 5-7 moderate threat.
appearance: A long dark hallway with a hard to see tripwire in the middle, there are also large vents in the ceiling.
Trigger: any small or larger creature that steps over the trap must make a DC 18 dex save. on a failure, the trap activates. can be seen with a DC 20 perception check. can't be disabled. Effect: If someone fails the save, the large vents open, and let thick, green gas flow into the room. every creature inside the room must make a DC 15 + amount failed by. if you fail, you will be under the effects of the polymorph spell, turning into a random animal of the DM's choosing for 1d12 - con modifier hours. can't be cured by anything less than a wish spell.
[[Category: Mechanical.