Politician (4e Future Origin)

From D&D Wiki

Jump to: navigation, search


Phantasy Star Universe: Ambition of the Illuminus
Concept Art

You might be a senator, councillor, legislator, commissar or some other dignitary who wields influence over public policy. You are well versed in red tape, bureaucracy and world affairs. You might like to hog the spotlight, or prefer to lurk in the shadows as a puppetmaster.


Politician Traits
Ability: Charisma
Power Source: Bio; +2 to Bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Conspiracy checks.
Weasel (Level 1): Gain a +1 bonus to Will and Reflex
Acquisition (Level 1): When you make a Conspiracy or Interaction skill check to acquire high level equipment, you may re-roll if you dislike the result but must accept the result of the second roll.
Politician Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you and every ally within 5 squares of you may shift 1 square.

Spurious Logic Politician Novice
"The point of modernity is to live a life without illusions while not becoming disillusioned."
At-Will Star.gif Bio
Standard Action Close burst 5
Target: One humanoid creature in burst
Attack: Charisma + your level vs. Will
Hit: The target takes a -2 penalty to attack rolls until the end of your next turn and one ally within 5 squares of you can make a basic attack against the target.

In The Loop Politician Utility
The Space Mafia are funded by the Acturian Illuminati, who are controlled by the The Network, who have investments in AntiFuzionCorp, so I'll give this hand signal and...
Encounter Star.gif Bio
Free Action Personal
Trigger: You make an Interaction check and dislike the result.
Effect: You may re-roll the check, substituting your Conspiracy skill for Interaction.

Ideological Negotiations Politician Expert
"Hey kid, weren't you at the rally of '49? Yeah, Joe Capricorn is a friend of mine. What's say you help us out?"
Encounter Star.gif Bio
Minor Action Close burst 5
Target: One humanoid creature
Attack: Charisma + your level vs. Will
Hit: The target is dazed (save ends). Aftereffect: You slide the target its speed (avoiding difficult or hazardous terrain) and it makes a basic attack against a creature of your choice.
Miss: You mark the target until the end of your next turn.

Back to Main Page4e HomebrewSourcebooksFutureOrigins

Home of user-generated,
homebrew pages!