Polearm Defender (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search

Polearm Defender[edit]

Fighter Subclass

Polearm Defenders are mighty warriors who decide positions of war with weapons of high length. On the battlefield either trickery or brute force can’t be able to reach their allies and themselves. They hold the fate of war in their hands while fighting with great effort.

Power of the Length

Beginning at 3rd level, as long as you wield a glaive, halberd, pike, spear or quarterstaff in two-hands you gain the following benefits:

  • Damage dies for glaive, halberd and pike is now d12.
  • Damage dies for spear and quarterstaff is now d10.
  • You gain +1 to your AC. Gain additionally +1 to your AC at 10 fighter levels.
  • You can make opportunity attacks against a creature without using your reaction or you already don't have. You can use this feature number of times equal to your proficiency bonus and regain your uses after finishing a long rest. You can use this feature once per turn.
Unwavering Mark

At 7th level, When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.

While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn’t target you.

In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack’s weapon deals extra damage to the target equal to half your fighter level.

Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Keep the High Ground

At 10th level, When you hit a creature Large or smaller with a melee attack, you can attempt to push your opponent back. You force the target to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier). On a failed save, they are pushed 5 feet back in a straight line. The distance pushed increases to 10 feet at 17th level. You can use this feature once per turn.

Over to the Reach

At 15th level, You begin to exceed your limits. If you have the Power of the Length feature glaives, halberds, pikes, quarterstaffs now gain the thrown property with the range of 40/80, spears and javelins gain +30/+60 increased range.

One Completes Another

At 18th level, You can attack twice, rather than once, when you make an opportunity attack against a creature. If both attacks are hit, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or be knocked prone.

You can’t use the Keep the High Ground feature with this feature.


  • Note: Inspired by Dragoon, 2nd Variant (5e Fighter Subclass) and Opportunist (5e Fighter Subclass)
0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses