Poison Soul (5e Class)

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Poison Soul[edit]

Corrupted by poison since the birth, the life of the young children of Amaun are destined to end very soon. Unless they accept their destiny as Poison Souls and start their journey to fully understand the dephts of their power.



Creating a Poison Soul[edit]


Quick Build

You can make a poison soul quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution or Dexterity. Second, choose the hermit background. Third, choose a dungeoneer's pack, and a shortbow with 20 arrows as your starting equipment. The Poison Souls are not well accepted in the cities thanks to their instable power.

Class Features

As a Poison Soul you gain the following class features.

Hit Points

Hit Dice: 1d8 per Poison Soul level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Poison Soul level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons
Tools:
Saving Throws: Intelligence,Dexterity
Skills: Choose three from Arcana, Deception, Insight, Intimidation, Nature, Persuasion, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • One dagger
  • Shortbow with 20 arrows
  • Leather Armor
  • Dungeoneer's Pack

Table: The Poison Soul

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Containment Shield • Release the Soul 2
2nd +2 Poison Fingers 3
3rd +2 Art of Poison 4 2
4th +2 Ability Score Improvement, Poison Eye 4 3
5th +3 Poison Breath 4 3 2
6th +3 Weaken the Soul • Art of Poison feature 4 3 3
7th +3 Shaping Poison 4 3 3 1
8th +3 Ability Score Improvement, Art of Poison feature 4 3 3 2
9th +4 Poison Puppet 4 3 3 3 1
10th +4 Poison Drain 4 3 3 3 2
11th +4 Share the Soul 4 3 3 3 2 1
12th +4 Ability Score Improvement, Poison Cube 4 3 3 3 2 1
13th +5 Animate Mold 4 3 3 3 2 1 1
14th +5 Corrupted Mind 4 3 3 3 2 1 1
15th +5 Share the Pain 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement, Poison Cage 4 3 3 3 2 1 1 1
17th +6 Art of Poison feature 4 3 3 3 2 1 1 1 1
18th +6 Animate the Dead 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement, Poison Dominance 4 3 3 3 3 2 1 1 1
20th +6 World of Poison 4 3 3 3 3 2 2 1 1

Spellcasting[edit]

You are a natural born talent in the use of the magic, how to shape it and make it stay under your control. As the result you can use the spells as good as a Sorcerer.

Preparing and casting a spell

The Poison Soul table shows how many spell slots you have to cast your spontaneous spells. To cast one of your spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spellcasting Ability

Intelligence is your spellcasting ability for your poison soul spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a poison soul spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier


Art of Poison[edit]

At level 3th, you chose a Path of Reborn. Choose between Path of the Rose or Path of the Corruption, both detailed at the end of the class description. Your choice grants you features at level 6th and again at 8th and 17th.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Containment Shield[edit]

Your soul is highly unstable and so it's being constantly locked in a shield to avoid that the poison, which fills your body, goes rampage. If you reach 0 hit points or your magic is negated for any reason, you start to emit a purple cloud melting everything in a radius of 10 feet from you. The shield reappears as soon as you get back at 1 hp or more, or your magic is again available.

Release the Soul[edit]

Although you don't know how to control your power, you still know how to forcefully take down the shield around your soul. If done, you emit a powerful wave of poison energy that deals 30d10 poison damage in a cone of 20 feet from you. Your soul gets pulverized in the action and you can't get resurrected in any way.

Poison Fingers[edit]

Starting at level 2 you begin to filter your poison in your body letting you cast a little purple ray from the tip of your finger. Make a ranged spell attack against the target. On a hit, it takes 1d6 acid damage.

At higher levels: The damage you deal with this feature increases to 2d6 at level 4 and 3d6 at level 6

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

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