Pocket Golem (3.5e Creature)
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Pocket Golem[edit]
Size/Type: | Fine Construct |
---|---|
Hit Dice: | 5d10+3 (30 hp) |
Initiative: | +5 |
Speed: | 10 ft. (2 squares) |
Armor Class: | 40 (+8 size, +2 Dex, +20 natural), touch 20, flat-footed 38 |
Base Attack/Grapple: | +3/-16 |
Attack: | — |
Full Attack: | — |
Space/Reach: | ½ ft./0 ft. |
Special Attacks: | Spell-Like Abilities |
Special Qualities: | Magic immunity, construct traits, damage reduction 20/adamantine |
Saves: | Fort +0, Ref +5, Will +0 |
Abilities: | Str 5, Dex 14, Con —, Int 10, Wis 11, Cha 10 |
Skills: | Hide +22 (+42 when acting like an ordinary inanimate object), Knowledge (any one) +4 |
Feats: | ToughnessB |
Environment: | Someone's pocket |
Organization: | — |
Challenge Rating: | 1 |
Treasure: | — |
Alignment: | Usually neutral good |
Advancement: | — |
Level Adjustment: | — |
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This little geezer travels around in a well-off adventurer's pocket, posing as an ordinary figurine.
A pocket golem is not in fact a creature, but rather an intelligent item. It likens to a miniature iron golem, but stands only 5 inches tall. It is constructed out of adamatine. The little scamp houses a benevolent nature, and grants its owner its power to animate, fabricate and repair objects magically.
Combat[edit]
A pocket golem does not attack, and would rather try to hide its true form by acting as a normal inanimate figurine of an iron golem.
Magic Immunity: A pocket golem is immune to all magical effects.
Spell-Like Abilities: animate objects 1/day (CL 16th).
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