Pocket Golem (3.5e Creature)

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Pocket Golem[edit]

Size/Type: Fine Construct
Hit Dice: 5d10+3 (30 hp)
Initiative: +5
Speed: 10 ft. (2 squares)
Armor Class: 40 (+8 size, +2 Dex, +20 natural), touch 20, flat-footed 38
Base Attack/Grapple: +3/-16
Attack:
Full Attack:
Space/Reach: ½ ft./0 ft.
Special Attacks: Spell-Like Abilities
Special Qualities: Magic immunity, construct traits, damage reduction 20/adamantine
Saves: Fort +0, Ref +5, Will +0
Abilities: Str 5, Dex 14, Con —, Int 10, Wis 11, Cha 10
Skills: Hide +22 (+42 when acting like an ordinary inanimate object), Knowledge (any one) +4
Feats: ToughnessB
Environment: Someone's pocket
Organization:
Challenge Rating: 1
Treasure:
Alignment: Usually neutral good
Advancement:
Level Adjustment:
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More information...

This little geezer travels around in a well-off adventurer's pocket, posing as an ordinary figurine.

A pocket golem is not in fact a creature, but rather an intelligent item. It likens to a miniature iron golem, but stands only 5 inches tall. It is constructed out of adamatine. The little scamp houses a benevolent nature, and grants its owner its power to animate, fabricate and repair objects magically.

Combat[edit]

A pocket golem does not attack, and would rather try to hide its true form by acting as a normal inanimate figurine of an iron golem.

Magic Immunity: A pocket golem is immune to all magical effects.

Spell-Like Abilities: animate objects 1/day (CL 16th).



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