Planet Namek (3.5e Environment)
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Planet Namek[edit]
Planet Namek is a lush, green planet known for its healing waters and higher gravity. It serves as a tranquil yet challenging environment, perfect for those seeking both rejuvenation and rigorous training.
Plane Traits[edit]
Physical Traits[edit]
- Gravity: The gravity on Planet Namek is twice that of Earth. Characters must succeed on a DC 12 Constitution saving throw each day or suffer one level of exhaustion due to the increased strain. Training on Namek grants characters 2x the experience points they would normally earn for activities performed on the planet.
- Time: Time flows at the same rate as the material plane.
- Size: Planet Namek is roughly the same size as Earth, with vast oceans and scattered islands.
- Morphic: The environment is static, maintaining a stable climate and geography with lush green landscapes and abundant water bodies.
Magic, Alignment, and Energy/Elemental Traits[edit]
- Elemental Dominance: Water. The planet is dominated by large bodies of water which play a significant role in its ecosystem.
- Energy Dominance: None.
- Alignment Trait: None.
- Magic Trait: Magic functions normally on Planet Namek, with no specific enhancements or limitations.
Plane Links[edit]
Planet Namek can be accessed via interplanetary travel, often through advanced spacecraft capable of long-distance space voyages. Portals or teleportation methods may also exist, used by powerful beings or through advanced technology.
Plane Inhabitants[edit]
Planet Namek is home to the Namekians, a peaceful and wise race known for their farming skills and mystical abilities. They are capable of powerful magical feats, including healing and creating Dragon Balls.
Movement and Combat[edit]
Movement on Planet Namek is more strenuous due to the increased gravity. Combat is possible and follows normal rules, but all physical actions may require additional effort, reflected in increased difficulty checks for physical actions.
Features of the Plane[edit]
The key features of Planet Namek include: - Vast bodies of healing water that restore 1d10 hit points per turn when a character is in contact with them. - Lush, green landscapes dotted with farms and Namekian villages. - Sacred sites and ancient structures, often linked to the mystical Dragon Balls. - A stable, temperate climate with frequent clear skies and mild weather conditions.
Plane Encounters[edit]
Encounters on Planet Namek can include peaceful interactions with Namekians or conflicts with hostile invaders seeking the planet's resources. Wildlife encounters are rare but may involve native creatures adapted to the planet's environment.
Alternate Variances[edit]
Alternate versions of Planet Namek may exist in different parts of the multiverse, each with unique traits or challenges. Some may have varying gravity levels, different elemental influences, or additional magical properties that enhance or complicate life on the planet.
Tables[edit]
None.
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