Plaguetouched (5e Class)
From D&D Wiki
Plaguetouched[edit]
You were travelling down the road as usual when a strange hooded figure approached you. A chuckled emanated from under the hood, the stranger calling you a "great candidate" before laying a hand on you. Burning pain burst through you as you passed out. When you awoke you went to grab your gear and leave, only for it to start decaying before your eyes. You dropped it, looking at your hands, finding a small scar on your dominant hand. What had that stranger done to you?
The Plague Persists[edit]
The Plaguetouched class is designed to be a combination of damage and support, with plenty of out of combat flavor options and a varying playstyle between subclasses. The touch of a fully realized Plaguetouched has transformed your character into one of their own, this is your curse. All you can do is make the best of a bad situation.
Creating a Plaguetouched[edit]
When creating a Plaguetouched, consider how you come to be cursed this way. Was it a punishment? An heirloom? Or just bad luck? Either way, you are stuck this way, and how that effects you is a key part of the character. Will you use this power to show the wicked how rotten they are on the inside? Or take your anguish out on the helpless, leaving nothing but decay in your wake?
- Quick Build
You can make a Plaguetouched quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution, then Dexterity. Second, choose the Soldier background. Third, consider what subclass you wish to pursue. Finally, choose Studded Leather Armour and a Rapier for equipment.
Class Features
As a Plaguetouched you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Plaguetouched level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Plaguetouched level after 1st
- Proficiencies
Armor: light, medium
Weapons: Simple weapons, one martial weapon of your choice
Tools: Alchemist's Supplies
Saving Throws: Constitution, Charisma
Skills: choose two from the following: Intimidation, Survival, Medicine, Insight
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- A weapon you are proficient with
- (a) Leather armour or (b) Chain shirt
- A trinket of you life before you became a Plaguetouched (Roll on the table in the Player's Handbook on pages 160-161)
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Decaying Touch |
2nd | +2 | Poison Resistance, Disease Immunity, Undead Detection |
3rd | +2 | Plaguetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Pestilent Aura, Necrotic Assistance |
6th | +3 | Plaguetype feature |
7th | +3 | Blood of the Afflicted, Poisonous Blood, Devouring Plague |
8th | +3 | Ability Score Improvement |
9th | +4 | Pestilent Spit, Poisonous Touch |
10th | +4 | Plaguetype Feature |
11th | +4 | Improved Decay, Magical Decay |
12th | +4 | Ability Score Improvement |
13th | +5 | Rotten Core |
14th | +5 | Infected Reflexes |
15th | +5 | Plaguetype Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Afflicted Expertise |
18th | +6 | Cursed Decay |
19th | +6 | Ability Score Improvement, Rotten Death |
20th | +6 | Pandemic |
Decaying Touch[edit]
Your very touch causes things to decay rapidly. Starting at 1st level you may make a decaying touch attack as an action. This attack has a range of 5ft and has one target. If you succeed you deal 2d6 Necrotic damage and roll a d6 on the chart below to decide where you touched them. If the target doesn't have the appendage, you touch whatever appendage it has in place of it, or what it uses as that appendage (ex. if you touch a creature's arm but it only has tentacles, you treat it as if you touched an arm as long as it can use the tentacles for such.). Inanimate objects take maximum damage from this. This damage increases to 2d8 at 6th level, 2d10 at l1th, and 2d12 at 16th. Starting at 5th level, whenever you make a Decaying Touch attack as an action you may make one additional one.
Your Plague DC= 8 + Charisma modifier + proficiency bonus
Your Plague Attack= Proficiency bonus + Charisma Modifier
1-2: You touch the target's leg. They must roll a DEX saving throw against your Plague DC or reduce their movement speed by 10 until your next turn.
3-4: You touch the target's arm. They must roll a DEX saving throw against your Plague DC or have disadvantage on their next attack.
5: You touch the target's body. They must roll a STR saving throw against your Plague DC or have their AC reduced by 1.
6: You touch the target's head. They must roll a CON saving throw against your Plague DC or have disadvantage on all ability checks and saves until your next turn.
Poison Resistance[edit]
Your Plague kills off any other poison material in your body. Starting at 2nd level, you have resistance to poison damage and are immune to the Poisoned condition
Disease Immunity[edit]
The Plague is the only disease allowed in your body. Starting at 2nd level, you are immune to diseases.
Undead Detection[edit]
You've become too close to the Undead for them to escape your gaze. Starting at 2nd level, you are aware of all Undead within 60ft of you.
Plaguetype[edit]
At 3rd level, you chose a Plaguetype, detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th and 15th.
Ability Score Increase[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Pestilent Aura[edit]
Your Plague has become noticeable to those around you. Starting at 5th level, creatures with a Wisdom score higher than 4 are weary of you and have disadvantage on Charisma skill checks against you. You also have advantage on Charisma (Intimidation) checks against humanoids.
Necrotic Assistance[edit]
Your control of the Plague within has manifested in a new, more helpful way. Starting at 5th level, as a bonus action, you may choose one creature within 30ft of you. The next time that creature makes an attack roll with a weapon, they add your Decaying Touch effect to it.
Blood of the Afflicted[edit]
Your Disease courses stronger through your body, strengthening it. Starting at 7th level Your AC increases by 2.
Poisonous Blood[edit]
Woe to those who would do you harm. Starting at 7th level whenever you take damage you may, as a reaction, spew forth poisonous blood from yourself. All creatures you choose within 5 ft of you must make a Con save against your Plaguetouch DC. On a failure, they take poison damage equal to the damage you took from the triggering attack and are poisoned.
Devouring Plague[edit]
Your Plague has begun to reward you for your destruction. Starting at 7th level, whenever you destroy an object or creature with your decaying touch you get a temporary buff for 1 minute depending on the target. Weapons give you +1 to your plague attack rolls, Armour and shields give +1 AC, Inanimate objects such as doors and decor give +1 to your Plague DC, Food provides +1 to saving throws, and creatures slain provide temp hit points equal to half the damage that killed them. Multiple of the same effect do not stack, but reset the 1 minute timer.
Pestilent Spit[edit]
The Plague running through you has begun to mutate strangely. Starting at 9th level you may target a 5ft radius area within 20ft. You spit a ball of disease that causes 4d8 Necrotic damage to all creatures within its area. Any creature that end its turn in this area takes 4d8 Necrotic damage. This effect ends after 5 rounds and use is regained after a short or long rest.
Poisonous Touch[edit]
You've begun to learn how to poison things without decaying them immediately. Starting at 9th level you may cast Poison Food and Water. You may do this a number of times equal to your proficiency modifier per long rest.
Improved Decay[edit]
Your decay can rot even those that are already rotten. Starting at 11th level Necrotic damage dealt with your Plaguetouched Features ignore resistance and immunity. You also add your Constitution modifier to all Necrotic damage dealt by your Plaguetouched Features.
Magical Decay[edit]
Your Plague has begun to destroy magic as well. Starting at 11th level your decaying touch can decay spells. You may cast Dispel Magic a number of times equal to your proficiency modifier per long rest. Use your Charisma for any rolls required. You may also use a reaction when you are targeted by a spell that requires an attack roll to attempt to decay it. Roll your Decaying touch attack. If the result is higher than the roll that the caster made, the spell ends before it hits you. Any spell slot used remains so. Devouring a spell returns one use of your Dispel Magic.
Rotten Core[edit]
You've become as rotten as those in your wake. Starting at 13th level, you gain resistance to Necrotic damage.
Infected Reflexes[edit]
Your Plague has heightened your reflexes. Starting at 14th level, you have advantage on Dexterity saving throws. If you would attempt a Dex save to take half damage and succeed, you instead take no damage.
Afflicted Expertise[edit]
Your Rot has made you better than ever. Starting at 17th level you can choose 2 skill checks or saving throws you have proficiency with and double your proficiency bonus for those checks or saves.
Cursed Decay[edit]
Your Decay has become more powerful. Starting at 18th level your Decaying Touch attacks can decay magical items, removing the enchantment or 1d4 charges per round spent holding it.
Rotten Death[edit]
Your Plague has progressed to the point of stealing even death. Starting at 19th whenever you kill a creature with your Decaying Touch its soul is decayed. It cannot be resurrected by any means aside from a Wish spell.
Pandemic[edit]
Your Plague has reached its peak, capable of infecting others. Starting at 20th level when you succeed a Decaying Touch attack you may choose to pass the Plague to them, giving them one level in Plaguetouched over the course of 1d6 days. You are permanently psychically connected with those you turn, capable of speaking telepathically with them over any distance and even across planes, and you are always aware of their location.
Necrotic Healing[edit]
You've learned how to turn your Decaying Touch around. Starting at 3rd level, you may use your Decaying Touch attack to heal a target for the same damage it would deal. You may use this a number of times equal to your Plaguetouched level and uses are restored on a short or long rest. you also gain proficiency with Medicine. If you already are, you can double your proficiency modifier for Medicine skill checks.
- Radiant Necrosis
You've begun purifying your Disease. Starting at 6th level whenever you would deal Necrotic damage with a Plaguetouched Feature, you may have it deal Radiant damage instead. It still benefits from all bonuses your Necrotic damage gets.
- Plagued Healing
At 10th level you can now draw others poisons into yourself. As an action, you may touch one target to remove one condition from them. This counts towards your Necrotic Healing uses.
- Break the Curse
After many failed attempts you've now harnessed the power of your plagued blood. Starting at 15th level you may spend every day for 1d10 days in an alchemist's lab to create a potion that, when consumed, makes one immune to disease and the Poisoned condition. You automatically gain one of these upon reaching 15th level.
Pestilent Presence[edit]
Your Plague can no longer be contained by your body. Starting at 3rd level you have an aura that extends 5ft around you that deals your Decaying Touch damage to any creature that ends its turn within the area.
- Illusion of Control
You've begun to control your Disease...you think. Starting at 6th level you may choose up to your Charisma modifier worth of creatures you can see. They are immune to the effects of your AOE Plaguetouched Features.
- Frightening Plague
Creatures fear the Plague within you, and for good reason. Starting at 10th level any creature dealt damage by your Pestilent Presence must attempt a Wisdom saving throw against your Plague DC or become Frightened of you for 1d4 rounds. Your Pestilent Presence aura also extends to 10ft from you.
- Forced Apoptosis
The cells of even your enemies bends to your will. Starting at 15th level you may target a 15ft cube within 60ft of you. All creatures within it must attempt a Constitution saving throw taking 10d6 Necrotic damage on a failure, or half as much on a success. If they failed they must attempt all four of your Decaying Touch saves, taking your Decaying Touch damage for each failed save and following the Decaying Touch Table, or taking no damage and ignoring the Table for each success. You may use this feature once per long rest.
Undead Master[edit]
You've become in touch with the decaying side of yourself, and it shows. Starting at 3rd level you are considered undead for any spell and abilities (ex. Sense Life). You also gain Undead Fortitude and no longer need food, water, or sleep to survive.
- Call of the Damned
Your control over undead increases. Starting at 6th level you may cast Animate Dead once per day.
- Undead Conduit
Undead under your command gain strength. Starting at 10th level Undead under your control gain additional Hit Points equal to your Plaguetouched Level and AC equal to your Proficiency.
- Rotten Scourge
You're so rotten the undead see you as one of their own. Starting at 15th level when an undead attacks you, that creature must make a Wisdom saving throw against your Plague DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against you. You can also raise an Undead with CR equal to half your Plaguetouched level + Charisma modifier with Animate Dead.
Spreading Plague[edit]
Your plague refuses to be contained. Starting at 3rd level, when you hit a creature with your Decaying Touch you may choose a number of creatures up to your proficiency modifier that are within 10ft of the target. Make a Decaying Touch attack against them.
- Traveling Pox
Your disease is able to reach further than before. Starting at 6th level double the range of your ranged plague features.
- Chain Affliction
The cascade of your plague knows no bounds. Starting at 10th level, when you hit a creature with a Decaying Touch attack, you may choose another target within 10 ft that you have not targeted with this feature. Make a Decaying Touch attack against it. Repeat this until you miss or there are no more viable targets. You may use this feature a number of times equal to your proficiency modifier per long rest.
- Plague Bloom
You've become the perfect vessel for the disease. Starting at 15th level you may, as an action, crouch down and ready yourself for the bloom of the plague. A corpse flower blooms from your back and you are considered Restrained for as long as this persists. As a bonus action on any turns after this one you may force the flower to burst. Each creature within a 30ft radius of you must make a Con save, taking 10d10 Necrotic damage and become stunned for 1 turn on a failure, half as much and resisting the stun on a save. Creatures that breath have disadvantage on this save.
Multiclassing[edit]
To Multiclass into Plaguetouched you must become Plagued by the touch of a level 20 Plaguetouched.
Prerequisites. To qualify for multiclassing into the Plaguetouched class, you must meet these prerequisites: Charisma 14 Constitution 14
Proficiencies. When you multiclass into the Plaguetouched class, you gain the following proficiencies: Medicine, Alchemist's Supplies, Intimidation
Back to Main Page → 5e Homebrew → Classes