Plague Stricken (5e Class)
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This class is based on the main character of Thymesia, Corvos.
Plague Stricken[edit]
<!-Introduction Leader->[edit]
Creating a[edit]
- Quick Build
You can make a Plague Stricken quickly by following these suggestions. First, strength should be your highest ability score, followed by dexterity. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Plague Stricken you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Plague Stricken level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Plague Stricken level after 1st
- Proficiencies
Armor: Light
Weapons: Simple and martial
Tools: Alchemists
Saving Throws: Dexterity and Constitution
Skills: Choose three from Acrobatics, Arcana, Athletics, History, Insight, Investigation, Religion, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Longsword or (b) {{{item1b}}}
- (a) 5 medium healing potions or (b) 5 potion's of giant strength or (c) 5 Potion's of climbing
- (a) Oil of sharpness(5) or (b) Oil of etherealness(5) or (c) Oil of slipperiness(5)
- If you are using starting wealth, you have 20 gold in funds.
Level | Proficiency Bonus |
Features | Energy |
---|---|---|---|
1st | +2 | Subclass. Fighting style. | 2 |
2nd | +2 | Copy. Energy manifestation. | 4 |
3rd | +2 | Feather | 6 |
4th | +2 | Ability Score Improvement | 8 |
5th | +3 | Subclass feature | 10 |
6th | +3 | Evasion | 12 |
7th | +3 | Extra attack | 14 |
8th | +3 | Ability Score Improvement | 16 |
9th | +4 | Subclass feature | 18 |
10th | +4 | Feather dash | 20 |
11th | +4 | Double copy | 22 |
12th | +4 | Ability Score Improvement | 24 |
13th | +5 | Subclass feature | 26 |
14th | +5 | Corrupting weapon | 28 |
15th | +5 | Extra attack | 30 |
16th | +5 | Ability Score Improvement | 32 |
17th | +6 | Subclass Feature | 34 |
18th | +6 | Triple copy | 36 |
19th | +6 | Ability Score Improvement | 38 |
20th | +6 | Dodgeroll | 40 |
Subclass Feature[edit]
At 1st level, you chose a way. Choose between Herbalist, Beast, Mystic detailed at the end of the class description. Your choice grants you features at 1st, 5th, 9th, 13th and 17th level.
Fighting Style[edit]
Pick a fighting style.
Copy[edit]
You dash up to your movement speed, deal 2d6 necrotic damage, and copy one ability from your target.(Like a spell, a dragon's breath attack, or multiattack) You keep this ability saved until you use it.
Energy manifestation[edit]
You regenerate a number of energy equal to half the damage you deal each time you hurt or kill an enemy, as long as it's not an energy attack.
Weapons
Scythe-deals 10d6 necrotic damage to everything in a 15 ft radius around you:20 energy
Whip-deals 1d4 necrotic damage to a target and launches you towards the target:5 energy
Shield:adds +5 to your AC, when a target misses an attack against you you shield bash them dealing a guaranteed 10 necrotic damage and ending their turn:10 energy
Javelin:throw a javelin that deals 1d8 necrotic damage and pins them so they cant move:5 energy
Skills
spend 1 point of energy to heal 1d4 HP.
Spend 1 point of energy to make your weapon deal necrotic damage for 1 hour.
Feather[edit]
As a reaction you can throw a feather that deals 1d4+dex mod necrotic damage, and if you roll a 4 or deal 8 damage the target is stunned and skips their next turn.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Evasion[edit]
you have evasion
Extra attack[edit]
You can attack twice instead of once on your turn
Feather dash[edit]
When you throw a feather, you can spend 3 energy to dash forward and make an attack(This doesn't use up one of your two attacks, but you cant gain energy from this attack either).
Double copy[edit]
You can now have two abilities copied instead of one.
Corrupting weapon[edit]
The first time you strike a target with your weapon they are stricken as if you casted hex on them.
Extra attack[edit]
You now attack three times.
Triple copy[edit]
Copy three abilities
Dodgeroll[edit]
If attacked you can roll a dexterity saving throw and dodge 10ft away to avoid being hit
Way of the Herbalist[edit]
You make potions and stuff
- Potion crafting
At the end of a long or short rest you can make a number of potions equal to twice your total level.
- Boosting potion
You may spend energy to increase a potions effect. (adding a healing die to healing potions, increasing duration, stuff like that)
- Greater potions
You can combine the effect of two potions into one potion.
- Defensive potions
For one turn after drinking a potion increase your AC by 4.
- Devine potion
You can combine the effect of three potions into one.
Way of the beast[edit]
The plague has warped your body almost as much as its warped your mind.
- Claws
your fist attacks deal 2d6 necrotic damage.
- Hide
Add +3 to your AC.
- Rip
Your fists now deal 4d6 necrotic damage.
- Senses
You gain advantage on any rolls made to hunt something, from monsters, people, or animals.
- Tear
Your fists now deal 6d6 necrotic damage.
Way of the mystic[edit]
The plague has given you magic
- Novice
gain 10 first level spells
- Initiate
Gain 8 second level spells
- Adept
Gain 6 third level spells
- master
Gain 4 fourth level spells
- God
Gain 2 fifth level spells
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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