Plague Stricken (5e Class)

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This class is based on the main character of Thymesia, Corvos.

Plague Stricken[edit]

<!-Introduction Leader->[edit]

Creating a[edit]


Quick Build

You can make a Plague Stricken quickly by following these suggestions. First, strength should be your highest ability score, followed by dexterity. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Plague Stricken you gain the following class features.

Hit Points

Hit Dice: 1d10 per Plague Stricken level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Plague Stricken level after 1st

Proficiencies

Armor: Light
Weapons: Simple and martial
Tools: Alchemists
Saving Throws: Dexterity and Constitution
Skills: Choose three from Acrobatics, Arcana, Athletics, History, Insight, Investigation, Religion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Longsword or (b) {{{item1b}}}
  • (a) 5 medium healing potions or (b) 5 potion's of giant strength or (c) 5 Potion's of climbing
  • (a) Oil of sharpness(5) or (b) Oil of etherealness(5) or (c) Oil of slipperiness(5)
  • If you are using starting wealth, you have 20 gold in funds.

Table: The Plague Stricken

Level Proficiency
Bonus
Features Energy
1st +2 Subclass. Fighting style. 2
2nd +2 Copy. Energy manifestation. 4
3rd +2 Feather 6
4th +2 Ability Score Improvement 8
5th +3 Subclass feature 10
6th +3 Evasion 12
7th +3 Extra attack 14
8th +3 Ability Score Improvement 16
9th +4 Subclass feature 18
10th +4 Feather dash 20
11th +4 Double copy 22
12th +4 Ability Score Improvement 24
13th +5 Subclass feature 26
14th +5 Corrupting weapon 28
15th +5 Extra attack 30
16th +5 Ability Score Improvement 32
17th +6 Subclass Feature 34
18th +6 Triple copy 36
19th +6 Ability Score Improvement 38
20th +6 Dodgeroll 40

Subclass Feature[edit]

At 1st level, you chose a way. Choose between Herbalist, Beast, Mystic detailed at the end of the class description. Your choice grants you features at 1st, 5th, 9th, 13th and 17th level.

Fighting Style[edit]

Pick a fighting style.

Copy[edit]

You dash up to your movement speed, deal 2d6 necrotic damage, and copy one ability from your target.(Like a spell, a dragon's breath attack, or multiattack) You keep this ability saved until you use it.

Energy manifestation[edit]

You regenerate a number of energy equal to half the damage you deal each time you hurt or kill an enemy, as long as it's not an energy attack.

Weapons

Scythe-deals 10d6 necrotic damage to everything in a 15 ft radius around you:20 energy

Whip-deals 1d4 necrotic damage to a target and launches you towards the target:5 energy

Shield:adds +5 to your AC, when a target misses an attack against you you shield bash them dealing a guaranteed 10 necrotic damage and ending their turn:10 energy

Javelin:throw a javelin that deals 1d8 necrotic damage and pins them so they cant move:5 energy

Skills

spend 1 point of energy to heal 1d4 HP.

Spend 1 point of energy to make your weapon deal necrotic damage for 1 hour.

Feather[edit]

As a reaction you can throw a feather that deals 1d4+dex mod necrotic damage, and if you roll a 4 or deal 8 damage the target is stunned and skips their next turn.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Evasion[edit]

you have evasion

Extra attack[edit]

You can attack twice instead of once on your turn

Feather dash[edit]

When you throw a feather, you can spend 3 energy to dash forward and make an attack(This doesn't use up one of your two attacks, but you cant gain energy from this attack either).

Double copy[edit]

You can now have two abilities copied instead of one.

Corrupting weapon[edit]

The first time you strike a target with your weapon they are stricken as if you casted hex on them.

Extra attack[edit]

You now attack three times.

Triple copy[edit]

Copy three abilities

Dodgeroll[edit]

If attacked you can roll a dexterity saving throw and dodge 10ft away to avoid being hit


Way of the Herbalist[edit]

You make potions and stuff

Potion crafting

At the end of a long or short rest you can make a number of potions equal to twice your total level.

Boosting potion

You may spend energy to increase a potions effect. (adding a healing die to healing potions, increasing duration, stuff like that)

Greater potions

You can combine the effect of two potions into one potion.

Defensive potions

For one turn after drinking a potion increase your AC by 4.

Devine potion

You can combine the effect of three potions into one.


Way of the beast[edit]

The plague has warped your body almost as much as its warped your mind.

Claws

your fist attacks deal 2d6 necrotic damage.

Hide

Add +3 to your AC.

Rip

Your fists now deal 4d6 necrotic damage.

Senses

You gain advantage on any rolls made to hunt something, from monsters, people, or animals.

Tear

Your fists now deal 6d6 necrotic damage.


Way of the mystic[edit]

The plague has given you magic

Novice

gain 10 first level spells

Initiate

Gain 8 second level spells

Adept

Gain 6 third level spells

master

Gain 4 fourth level spells

God

Gain 2 fifth level spells


Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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