Pixie, Variant (4e Racial Trait Variant)

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Playful fey sprites from the Feywild seek adventure, too.

Racial Traits
Average Height: 2'8"–3'10"
Average Weight: 38-48 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 5 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Stealth, +2 Thievery
Pixie Flight: You have a fly speed equal to your speed. You have an altitude limit of 1 square, and cannot fly if you are carrying more than a light load.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Flying Tricky: Your speedy movement aided by your wings allow you to make quick and unexpected dodges in combat. You gain a +1 bonus to your Reflex defense.
Fey Invisibility: Your can use the fey invisibility encounter power.

Fey Invisibility Pixie Racial Power
Your use of illusions allows you to disappear into thin air!
Encounter Star.gif Arcane
Minor Action Personal
Effect: You become invisible until you attack, or until the end of your next turn.

Troublesome and disliked, the pixie is up against an arsenal of preconceptions. They have been known to use the stigma against their kind to their advantage. They mostly live independently, in their own section of the forest coming together only for their people's festivals and games.

Play a pixie if you want...

  • To be tricky and sneaky.
  • To be small and full of wit.
  • To be a member of a race that favors the Bard, Ranger, Rogue, and Sorcerer classes.

Physical Qualities[edit]

Pixies are smaller than halflings and often do not reach over three feet tall. They look akin to very tiny eladrin with small wings on their back. They often wear little to no armor for various reason's of weight and availability. Pixies are small, usually only 2 1/2 feet tall. They have pointy ears and small, translucent wings.

Playing a Pixie[edit]

Playing a pixie means having people judge you before getting to know you. Your wild kin are known throughout adventuring parties as tricky and malicious. Most adventures will only party with you if they must and very few will ever trust you. This is not to say you don't deserve trust but you will have to earn it far more than most. Many elves look down upon pixies as childish liars and look up to them as plotting masterminds.

Pixie adventurers are usually after one thing: fun. Danger to a pixie is exciting and they often intentionally make mistakes in combat to prolong the adrenaline. A pixie adventurer that isn't out in a dungeon spends most of his time trying to be. Most pixie adventurers loath sitting at a bar doing nothing. Pixies tend to make poor wizards because they lack the focus needed to study.

Pixie Characteristics: amused, conniving, happy, excited, troublesome, upbeat, quick

Male Names: Cassiel, Echo, Fenris, Gylfi, Lilo, Nareisse, Sprit

Female Names: Astraia, Calliope, Calypso, Cliodna, Esmeralda, Guinevere

Pixie Adventurers[edit]

Three sample pixie adventurers are described below.

Stitch is a bard. He sings songs. These songs are of any nature that suit his fancy; ranging from how his party has done great deeds, to how the party fighter is dumb as a stump, to the beauty of nature, to the dust mote he sees floating in the air. His party finds this to be quite irritating but put up with him, seeing as how he is the party's healer. Stitch is quite pleased with the arrangement.

Estella is a storm sorceress who delights in the crickle crackle of toasted monsters. She has been known to "accidentally" zap Jarsis, their elven ranger. Jarsis does not realize that Estella has had a crush on him for some three months. Only Estella, knows whether the zaps are fond expressions or irritated pouts.

Echo is a rogue who tried to fight against the stigma of his race. However, after time and time again of being assumed to be untrustworthy, Echo became a rogue out of futility. Echo finds it much more pleasurable to deal out unpleasantness to those who were mean to him in the past than to turn the other cheek 500 times.

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