Pit Viper (5e Fallout Supplement)

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Pit Viper[edit]

Tiny beast, unaligned


Armor Class 11 Ballistic; 12 Energy, Explosive; 13 Melee
Hit Points 2 (1d4)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
2 (-4) 16 (+3) 11 (+0) 1 (-5) 10 (+0) 3 (-4)

Senses blindsight 10 ft., passive Perception 10
Languages
Challenge 1/8 (25 XP)


Rad Pool. Pit vipers have a rad pool of 35 points.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 melee damage, and the target must make a DC 10 Constitution saving throw, taking 7 (2d6) poison energy damage on a failed save, or half as much damage on a successful one.


Pit vipers have undergone mutations to possess incredibly potent venom. This venom is a common poison among the Vipers, a raider gang in the Mojave Wasteland, though vials of the substance and caps have been known to trade hands.

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