Pit Lord Aatrox (5e Creature)
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Pit Lord Aatrox[edit]
Large fiend, lawful evil Armor Class 21 (natural armor)
Saving Throws Dex +15, Con +16, Wis +14 Otherworld Weapons. Aatrox's weapon attacks are magical and ignore resistance to slashing damage. When Aatrox attacks a creature that has at least one head with this weapon and roll a 20 on the attack roll, the attack deals an additional 7 slashing damage and he cuts off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. Blood Well. When Aatrox uses an action that reduces his hit points, he acquires a Blood Point to a maximum of 8. If Aatrox is reduced to 0 hit points, he is immediately rendered immobile, incorporeal, and is immune to damage. All Blood Points acquired are converted into 20 hit points, which Aatrox gains over the course of the next 3 turns. He then regains movement and loses his incorporeal and immunity statuses. Magic Resistance. Aatrox has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. Aatrox makes three melee weapon attacks. Blade of the Abyss. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, plus 27 (6d8) necrotic damage. Blood Thirst/ Blood Price. Before making a melee weapon attack, Aatrox must decide to use his Blood Thirst or Blood Price ability. Upon making three consecutive hits with a melee weapon attack on the same target, the ability he chose triggers. Blood Thirst recovers 19 (3d6+9) hit points immediately, doubled if Aatrox is missing half of his hit point maximum. Blood Price deals an additional 10 (3d6) slashing damage and loses 10 hit points. He also gains a Blood Point from Blood Price. Blades of Torment (Recharge 3-6). Aatrox conjures two curves of energy made from his sacrificed life source and sends them to a single target. Aatrox fires both beams along a 40 ft. path with a 5 ft. buffer space in between them. They meet at the end of their paths; at 45 ft. away. All creatures within range make a DC 22 Dexterity saving throw. The beams deal 10 (2d6+3) slashing and 13 (3d8) necrotic damage on a failed save and half as much on a successful one. The target in the space where the beams meet takes double damage on a failed save. Aatrox loses 15 hit points when he uses Blades of Torment. Dark Flight (Recharge 4-6). Aatrox leaps into the air and crashes into the midst of his foes. Aatrox jumps and then picks a target location up to 30 ft. away. He cannot pick a space that is already occupied by another creature or object larger than 2 square feet. All creatures and objects within a 15 ft. radius of the impact make a DC 20 Strength saving throw. Dark Flight deals 14 (4d6) bludgeoning damage and knocks prone targets that failed the save and deals half as much on a successful save without knocking targets prone. Creatures within 5 ft. of the impact zone are knocked prone regardless of succeeding the save. Aatrox loses 15 hit points to use Dark Flight. Massacre (3/Day). Aatrox absorbs the life of enemies around him. All hostile creatures within a 20 ft. sphere of Aatrox take 36 (8d8) necrotic damage and have their maximum hit points reduced by 10 (4d4) until they finish a long rest. He regains 18 (4d10) per hostile target that took damage from this attack. Aatrox's movement speeds increase by 10 ft., his melee weapon attacks gain an additional 5 ft. reach, and he gains advantage on Dexterity saving throws and ability checks for 2d4 minutes.
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Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter. The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat. Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory. Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands. Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife. Some fight for honor, some fight for glory. It matters only that you fight. -- Aatrox |
(OWNED BY RIOT GAMES)
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