Pirate (5e Subclass)
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Pirate[edit]
5e Rogue Subclass
You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Now, you've become a feared pirate in your own right. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Bloodshed and the pursuit of treasure are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.
- Mariner
Starting from when you choose this subclass at 3rd level, while you are not wearing heavy armor or using a shield, you gain a +1 bonus to your AC, and you have climbing and swimming speeds equal to your walking speed.
- Underhanded Strike
Also starting from when you choose this subclass at 3rd level, you don't need the Finesse property on a weapon to use your Sneak Attack if that weapon is being wielded in one hand. All other restrictions for that class feature still apply.
- Practiced Sailor
At 9th level, you gain proficiency with navigator's tools and water vehicles if you don't already have them. You double your proficiency bonus for any check that uses these proficiencies.
- Slippery as an Eel
Starting at 13th level, when you use your Uncanny Dodge to halve the damage of a melee attack against you, you can also move up to 15 feet away from the source of the damage as part of the same reaction. This movement does not provoke opportunity attacks.
- Dread Pirate
Starting at 17th level, you can use a bonus action on your turn to attempt to demoralize a number of humanoids equal to or less than your Charisma modifier. To be affected, a target must be within 30 feet of you and must be able to see or hear you. Make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, that target becomes frightened by you until the end of your next turn. If your check fails, that target can't be frightened by you in this way for 1 hour. Once you use this feature, you can't use it again until after you next roll initiative.
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