This is the one setting that the DM's can create to their full extent, with some requirements.
Campaign Setting Information[edit]
Players Guide
- Classes
- Info on classes in Pikmin and what roles they play
- Races
- Races available in the Pikmin and how common/rare they are
- Equipment
- Weapons
- Adventuring Gear
- Tools
- Mounts and Animals
- Other Goods and Services
- Feats
- Additional homebrew feats available in the setting
- Background & Languages
- Additional backgrounds & languages available in the setting
- Downtime Activities
- Activities for players to do while not adventuring
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World of Pikmin
- The World & Locales
- Information on the world, regions, and nations of the campaign setting
- Time and History
- A look of the setting's history, mainly comprising of major events
- Dangers
- All The hazards and interaction objects in Pikmin
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Dungeon Master's Guide
- About
- An optional page which goes gives a general explanation of the world
- Bestiary
- An examination/list of monsters found in the campaign setting
- NPCs
- Various peoples and individuals that populate the world
- Treasure
- List of magical items available in the setting
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in Pikmin.
- Adventures
- Quests, dungeons, campaigns, and conflicts found within the setting
- Tables
- Tables for random encounters/loot tables/other things
- Adding to Pikmin
- An optional page for others to submit their ideas, advice, and anecdotes for the development of the setting
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