Pikachu Cultist (5e Creature)
From D&D Wiki
Pikachu Cultist[edit]
Medium humanoid (any race), chaotic good Armor Class 13
Damage Immunities lightning Electric Will. Electric Will does not allow a Pikachu cultist to be paralyzed by means of any magical/electrical attack. Kawaii. Kawaii immediately charms any non-cultist that enters the battlefield whose Wisdom is less than 9. ACTIONSThunder Shock. Ranged Weapon Attack: +2 to hit (+4 if target has metal on them), reach 6ft, one target. Hit: 6 (2d4 + 1) lightning damage. Thunder. Area Effect Attack: +2 to hit (+4 if target has metal on them), creates 4ft radius circle centered on user, multiple targets. Targets have to make a DC15 Dex Save. Failed Save: 6 (2d4 + 1) lightning damage. Successful Save: 1/2 regular damage. Waggle Dance. Ranged Spell: All non-cultists that have eyes/can see within 50 ft of cultists need to make a DC 17 Wisdom save. Failed Save: All targets that fail are charmed until it has been 5 minutes or they pass the DC 17 Wisdom save. Every 5 fails, DC increases by 1. Successful Save: Nothing happens. (((Can only be used if there are at least 4 cultists within 50 feet of one another)))
|
The pikachu cultist is a human that has decided to live out its days in a pikachu costume. This is mainly as a joke from a one-shot, has been tested a few times. It is suggested to use a group in order to charm party (will also probably be funnier). I thought this would be fun to make (and will even funnier if my party finds this article). Pikachu cultists are either people who are obsessed with anime/Pokemon or people who thought it would be fun to cause chaos (such as blowing off a dinosaurs legs or blowing up a white dragon by landing explosives under its stomach). This is not meant to be entirely practical, more just for funsies. Credit: JekyllorHyde94 on Reddit (original creator) |
Back to Main Page → 5e Homebrew → Creatures