Piggy Smoker (5e Class)

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Pig Smoker[edit]

A half-orc stands with his club raised in front of him, four piggies dancing around in an attempt to gang up on him. When they strike, he swiftly parries their attacks and defeats them easily. To their unconscious bodies, he speaks, "Piggy smoked."

Standing in the back lines, a Human watches the battlefield carefully as dozens of piggies line up for battle. The moment the piggies approach, he speaks a single command and a dozen robo respond to his call - ready to smoke the piggies for him."

An orc walks into a room filled with people. Immediately, they turn their eyes to him and are charmed by his physique. A dozen women come forward to speak to him. A dozen defenders ready to fight for him.

Angered by the confusing debate where both parties are in agreement, a half-orc man sighs in frustration. His opponent, a half-elf with a smirk on his face, continues his point that though they agree, the half-elf's opinion is still more correct.

Masters of Boblock and Debate[edit]

Piggy Smokers are a new group of people, hell-bent on following the commands of the Four Wubungu Patriarchs. They believe that undesirables, whom they refer as piggies, are irredeemable people whose only fate is to be smoked by the righteous in a manner prescribed by the Patriarchs. Though each Patriarch differ on how a smoking should be conducted; all Piggy Smokers are aggressive and quick on their feat, always ready to leave the scene whenever things go south.

Creating a Pig Smoker[edit]

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Grigoriy Rasputin, the Proto-Patriarch of Wubungu
Quick Build

You can make a piggy smoker quickly by following these suggestions.

  1. Your primary attribute should be Strength, followed by any of the following: Constitution, Wisdom, Charisma, or Intelligence. Your secondary attribute should reflect your subclass choice; if you pick the Boar, choose Consitution. If you pick the Robo, choose Wisdom. If you pick the Arthoe, choose Charisma. If you pick the Salt, choose Intelligence.
  2. For your background, choose Criminal.

When you create a Piggy Smoker, think about what led him down this path. Was it severe disease that drove him to insanity and discovering the teachings of the Patriarchs? Was it a spontaneous decision to enter a community recklessly and then encountering piggy smokers there? Or was it impressing a high-ranking pig smoker to such a point he granted you the teachings of Wubungu? What is his primary goal in piggy smoking?

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons
Tools: None
Saving Throws: Constitution, Intelligence
Skills: Choose three from the following: Athletics, Arcana, History, Insight, Investigation, Religion, Performance, Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

When one devotes himself to Wubungu, he must devote himself fully. You cannot multiclass into or out of this class.

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