Piercing Palm (3.5e Martial Artist Maneuver)

From D&D Wiki
Jump to navigation Jump to search

Your unarmed strikes become adamantine piercing weapons.

Piercing Palm

If you focus all your power on a smaller plane of contact, it's only natural to draw blood.

Level: Hard 3
Type: Action (Attack)
Prerequisites: Strength 15, 4 Hard Flow maneuvers.
Description: Your unarmed attacks become adamantine and do piercing damage. The critical multiplier of your unarmed strikes increases by 1.
Special: Activating this maneuver is a swift action rather than a standard action. Its effects apply to all attacks you make during your turn.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsManeuversMartial Arts Maneuvers