Piccolo Hollyphant (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
Recycle.png This page was marked as abandoned on 18:32, 6 March 2024 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Piccolo Hollyphant[edit]

Tiny celestial, lawful good


Armor Class 13 (natural armor)
Hit Points 7 (2d4+2)
Speed 15 ft., fly 60 ft.


STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 12 (+1) 10 (+0) 14 (+2) 11 (+0)

Damage Resistances Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Understands Common and Celestial But Can't Speak
Challenge 1/2 (100 XP)


Magic Resistance. The piccolo hollyphant has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The piccolo hollyphant can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

ACTIONS

Tusks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.

Piccolo Trumpet. (3/day) The piccolo hollyphant blows air through its trunk, creating a trumpet sound that can be heard out to a range of 100 feet. The trumpet also creates a 10-foot cone of energy that has one of the following effects, chosen by the piccolo hollyphant:

Piccolo Trumpet of Blasting. Each creature in the cone must make a DC: 13 Constitution saving throw. On a failed save, a creature takes 2 (1d4) thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Nonmagical objects in the cone that aren't being held or worn take 5 (2d4) thunder damage.

Piccolo Trumpet of Sparkles. Creatures in the cone must make a DC: 13 Constitution saving throw, taking 3(1d6) radiant damage on a failed save, or half as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage.


0.00
(0 votes)

Back to Main Page5e HomebrewCreatures