Philosopher, Variant (3.5e Class)
Shape Caster[edit]
A Shape Caster primarily focuses on Transmutation and Secondary's in evocation.
Making a Shape Caster[edit]
A shape castor specializes in transforming both objects and people.
Abilities: Intelligence
Races: Any
Alignment: Any
Starting Gold: 2d6*10
Starting Age: As wizard.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Cantrip, Interjection | 3 | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +0 | +0 | +0 | +3 | Shapeshift | 4 | 2 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Bonus Feat | 4 | 2 | 1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
4th | +1 | +1 | +1 | +4 | Change Size [Shrink] | 4 | 3 | 2 | 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 4 | 4 | 3 | 2 | — | — | — | — | — | — | |||||||||||||||||||||||||||
6th | +2 | +2 | +2 | +5 | Bonus feat | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — | ||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — | |||||||||||||||||||||||||||
8th | +3 | +2 | +2 | +6 | Change Size [Grow] | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | ||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | Bonus Feat | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | — | ||||||||||||||||||||||||||
10th | +4 | +3 | +3 | +7 | Divine Interjection | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | ||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) Class Features[edit]Weapon and Armor Proficiency: Shape Casters are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Shape Casters movements, which can cause her spells with somatic components to fail. School Specialization A Shape Caster by Default specializes in transmutation. Skills and Abilities[edit]Cantrip: This feat grants you the ability to understand up to your Intelligence modifier's worth of cantrips, i.e. 0-level arcane spells. You still must locate and be trained in these spells. Regardless of the number of cantrips learned only one may be cast per day, and you must rest and memorize the cantrip as a wizard normally does, and suffers all appropriate penalties. Interjection: All spells that would normally last 1 minute / caster level instead last 10 minutes / caster level (Infinite) ShapeShift: At 2nd level, a Shape Caster gains the ability to turn herself into any Small or Medium animal. This ability functions like the alternate form special ability, except as noted here. The Shape Caster does not gain the physical ability scores of her new form. When the Shape Caster assumes a new form, she loses her racial modifiers (bonuses and penalties) to her physical ability scores (Str, Dex, Con) and gains those of her new form. The racial ability scores of the assumed shape can be determined by subtracting 10 (if even) or 11 (if odd) from the creature's listed score. The effect lasts for 1 hour per Caster level, or until she changes back. Changing form is a standard action and doesn’t provoke an attack of opportunity. Each time she uses shapeshift, she regains lost hit points as if she had rested for a night. Change Size: Lasts 1 minute / caster level. Shrink: Using shrink, drops you a size class each time you use it going as low as Tiny. Can be used 5/day. Grow: Using grow, increases you a size class each time you use it as high as Huge. Can be used 5/day. Divine Interjection: Any spell that can be made permanent is henceforth regarded as permanent; refer to permanency. (No Exp Cost: Once per Day)
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