Phase Elves (5e Race)
From D&D Wiki
Phase Elves are ghostly, cruel mockeries of elves, with their limbs rearranged into the shape of an arachnid. Because of their fearsome origin, they bear abilities similar to phase spiders. They have poisonous fangs a that they use to incapacitate their targets and dispatch them quickly and effectively.
They bear the body of a large, bipedal arachnid but the grim visage of a fallen elf. Its carapace has scintillating colors of impossible teals, turquoises and blues, showing its monstrous nature. While wearing a large cloak, they could pass themselves off as a normal Wood elf or High elf, but their bulbous body or a keen eye will give them away.
Phase Elves used to be elves, who, whether through length of life, a stray spell, or a misjudged enemy, have died. Then, through necromantic magic, they were brought back to life as a strange, spiderlike creature for the purpose of hunting down enemies. Often when they are brought back it is because the necromancer doing so wants someone dead, and quickly.
Phase Elves are often solitary beings. There is often not a necessity for a squadron of them as they are very deadly on their own. There are few cases in which Phase Elves break away from their dark masters, in which case they will often go on a killing spree or live in a secluded areas away from other people. The ones who do escape are often hunted down by other Phase Elves and often must keep on the move to avoid capture.
Phase Elf Names Names
Some Phase Elves keep their names they had in life, others take on new names: Bas, Scath, Machnamh, Damhan, Puca
Phase Elf Traits
Made for war they are lithe and well built beyond even the normal of Drow or Wood Elf
Ability Score Increase. Your Strength score increases by 2, your Dexterity increases by 1.
Age. They do not age, but will die if their creator is killed or their corpse is sanctified. Their lifespan easily exceeds multiple centuries, but rarely will extend past a millennium.
Alignment. Tending towards law, unlike most fey. Most are evil as they have no qualms with killing.
Size. Phase Elves stay the same size they were in life, some obtain a slightly hunched back on account of being related to arachnids. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to night attacks, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Phase State. You can use your bonus action to enter a state of etherealness, which lasts for a minute, or until you take damage, fail a saving throw, force someone else to make a save or deal damage. While in this state, you can pass through nonmagical barriers less than a foot thick, you have advantage on Dexterity(Stealth) rolls, and you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. You regain use of this trait when you complete a short or long rest.
Poisonous Bite. Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal poison damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Web Walker. You gain a climb speed of 20 feet and you ignore movement restrictions caused by webbing
Languages. You can speak, read, and write Common and Elvish