Phantom Summoning (3.5e Epic Spell)
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Conjuration and Illusion (Glamer) | |
Spellcraft DC: | 109 |
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Components: | V,S |
Casting time: | 1 round |
Range: | 75 ft. |
Effect: | One invisible summoned outsider |
Duration: | 2 minutes |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
To Develop: | 981,000 gp; 20 days; 39240 XP. Seeds: Summon (DC 14), Conceal (DC 17). Factors: cast conceal in response to summon (+25 DC), summon reduced to 1 round casting time (+9 DC), Max CR of summon raised to 20 (+36 DC), change conceal from touch to target (+4 DC), make conceal not end if recipient attacks (+4 DC) |
This spell summons an outsider of up to CR 20 to serve you. If the outsider succeeds on a Will save, they do not need to come. Otherwise, when they appear, they appear invisible. Thus, nobody notices that the outsider has appeared, and it has total concealment (50% miss chance), presuming that the attacker knows the creature is there at all. It fights loyally for the summoner as long as the spell lasts. The invisibility similarly lasts as long as the creature does.
This spell is named after the creature known as a phantom fungus.
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