Phaerlin Giant (5e Creature)
Phaerlin Giant[edit]
Huge giant, neutral evil Armor Class 17 (natural armor)
Saving Throws Dex +1 Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Fear Aura. Any creature hostile to the giant that starts its turn within 20 feet of the giant must make a DC 13 Wisdom saving throw, unless the giant is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the giant's Fear Aura for the next 24 hours. ACTIONSMultiattack. The giant makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.
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Phaerlin giants were around 20 feet (6.1 meters) tall when standing straight, but their bodies were constantly hunched over and they walked using both their hands and feet. As such, they were generally about half that height. They had protruding jaw with sharp, elongated teeth. The majority of their body was covered with very tough skin, but their backs had a covering of hard plates very similar to that of a beholder. They had yellow eyes that watered constantly, and tiny ears. |
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