Pestilence Domain (5e Subclass)
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Pestilence Domain[edit]
Cleric Subclass
While common folk consider plagues and disease to be bad omens, to be scorned and avoided, you in your wisdom understand its importance, its power, and that by embracing it you will grow stronger than those around you. Calling upon the powers of the plague to cripple your enemies and spread disease like a preacher spreads the word of their gods, pestilence clerics are dangerous both in immediate situations and long afterward.
Cleric Level | Spells |
---|---|
1st | Ray of Sickness, Arms of Hadar |
3rd | Blindness/Deafness, Lesser Restoration |
5th | Bestow Curse, Hunger of Hadar |
7th | Blight, Sickening Radiance |
9th | Synaptic Static, Contagion |
- Acolyte of Filth
A bow must be strong to survive its arrows and you must be strong to survive your plagues. At level 1 you are immune to non-magical diseases and have resistance to poison damage
- Wretched Physiology
Your acclimatization to filth makes you stronger. At level 1 you gain proficiency in Constitution saving throws
Channel Divinity: Crippling Sickness
At 2nd level, you can use your Channel Divinity to debilitate your enemies. As an action, you present your holy symbol and blight a target you can see within 30 feet of you. The target takes one level of exhaustion and has the Poisoned condition for 1d4+1 rounds.
- Craft Disease
You gain the knowledge to create new and interesting diseases. At level 2 can create both magical and non-magical diseases using 50 gp worth of components, once created you can always use it. details are up to you and DM. can proceed to use disease with channel divinity instead of crippling sickness.
- Leprotic Blood
Your blood has been tainted, giving those who attack you a nasty surprise. At level 6 whenever someone in 5ft range makes a melee attack against you successfully, they make a Constitution save DC equal to your spell save DC. Take poison damage equal to cleric level on fail and half on success.
- Potent Spellcasting
At level 8 when you damage someone with a cantrip, the target rolls Constitution saving throw DC equal to spell save DC. On fail it gains the poisoned condition for 1 round.
- Superbug
Like the beings you summon, you also quickly adapt to your surroundings. At level 17 after taking 40 damage of a particular type, gain immunity to that damage type until taking 40 damage of another type.
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