Perpetual Discharge (3.5e Feat)

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Perpetual Discharge [General,Fighter, Epic]

The force that stands above all is now within grasp and it serve's us
Prerequisite: BAB 20, Absolute authority, Absolute Barrier, Gravity knight class
Benefit: It's known that gravity can control the flow of time and space; it keeps us in motion and it keeps us running. Within an absolute barrier, an event horizon can now be kept and will remain stable. If the use of two barriers is introduced, they can now create a perpetual motion device that can generate a sizable amount of energy which, depending on your intention, can be harvested or weaponized. If harvested, creates clean energy that is comparable to that of 3 nuclear powerplants and can be increased the more barriers used to add to the perpetual motion device. If weaponized, you can utilize additional barriers to increase its lethality.
Special: Lethal mode: once per day use ,50d12 damage dice per barrier used + 1d6 per caster level (maximum caster level 20), chain lightning effect 1 enemy per BaB, initial range is within Absolute authority after discharge the attack arcs until the last enemy is struck no farther away than 30ft apart.



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