Perfectionist (3.5e Class)

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Perfectionist[edit]

Perfectionists are mortals with the souls of slain Deities of Good. Their power is unmatched, and their wrath even more so.

Making a Perfectionist[edit]

A Perfectionist's strong and weak points vary with each Perfectionist, depending entirely on his Perfection Point Selection.

Abilities: Wisdom is the highest priority for the Perfectionist, following with Constitution, either Strength or Dexterity depending on his combat role, Intelligence, and Charisma for last.

Races: Any race likely to result in good individuals can be a Perfectionist.

Alignment: Any Good.

Starting Gold: 1d10 x 20. (100 gp.)

Starting Age: As Sorcerer.

Table: The Perfectionist


Hit Die: d4.

Level Base Attack Bonus Saves Class Features Perfection Points
1 +1 +2/+2/+2 Perfection Points and Perfectionist Potential 20
2 +2 +4/+4/+4 60
3 +3 +6/+6/+6 120
4 +4 +8/+8/+8 200
5 +5 +10/+10/+10 300
6 +6/+1 +12/+12/+12 420
7 +7/+2 +14/+14/+14 560
8 +8/+3 +16/+16/+16 720
9 +9/+4 +18/+18/+18 900
10 +10/+5 +20/+20/+20 1,100
11 +11/+6/+1 +22/+22/+22 1,320
12 +12/+7/+2 +24/+24/+24 1,560
13 +13/+8/+3 +26/+26/+26 1,820
14 +14/+9/+4 +28/+28/+28 2,100
15 +15/+10/+5 +30/+30/+30 2,400
16 +16/+11/+6/+1 +32/+32/+32 2,720
17 +17/+12/+7/+2 +34/+34/+34 3,060
18 +18/+13/+8/+3 +36/+36/+36 3,420
19 +19/+14/+9/+4 +38/+38/+38 3,800
20 +20/+15/+10/+5 +40/+40/+40 4,200


Class Skills (1 + Int modifier per level, ×4 at 1st level)
Class Skills (All)

Class Features[edit]

All of the following are class features of the Perfectionist.

Weapon and Armor Proficiency = Each Perfectionist is automatically proficient with all simple weapons and light armor.

Perfection Points = Perfectionists, much like Sorcerers, derive their abilities from raw, innate power. However, they are the rebirth of good-aligned deities who perished in the fight against evil. Each Perfectionist develops abilities unique to him/her, through special meditations unique to each. As they grow more powerful, more options and powers become available to them. At First Level, (3 + Wisdom Modifier) Perfection Points are granted, and another (2 + Wisdom Modifier x Character Level) per Level thereafter. These points can be spent to gain desired traits and abilities, selected upon gaining these points. These points can be spent on the following abilities...

  • Agelessness = With the Cost of a single Perfection Point, the Perfectionist becomes immune to the harmful effects of age. This can be taken twice, the second time causing the Perfectionist's maximum lifespan to change to infinite.
  • Attribute General Training = With the Cost of a single Perfection Point, the Perfectionist gains +1 to all Ability Scores. This can be taken any number of times.
  • Attribute Special Training = With the Cost of single Perfection Point, the Perfection gains +3 to a single Ability Score. This can be taken any number of times.
  • Damage Reduction = With the Cost of a single Perfection Point, the Perfectionist can gain DR 1/-. This can be taken any number of times.
  • Elemental Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single element. This can be taken 5 times.
  • Equipment Training = With the Cost of a single Perfection Point, the Perfectionist can gain Proficiency with a single category of weapons/armour/shields. This can be taken multiple times.
  • Feat General Training = With the Cost of a single Perfection Point, the Perfectionist gains 1 Bonus Feat per Perfectionist Level. This can be taken any number of times.
  • Feat Specific Training = With the Cost of a single Perfection Point, the Perfectionist can ignore a single, specific requirement of any and all feats. This can be taken any number of times.
  • HD Increase = With the Cost of a single Perfection Point, the Perfectionist can raise his HD by 1 category, to a maximum of d12.
  • Magical Immunity = With the cost of a single Perfection Point, the Perfectionist gains full immunity to a single school/type of magic. This can be taken any number of times.
  • Magical Training = With the cost of a single Perfection Point, the Perfectionist can gain access to a spell as a supernatural ability, usable 1/day. This can be taken multiple times, either gaining multiple supernatural spells, or spending multiple Perfection Points on a single ability, 2 Perfection Points making it usable at 1/minute, or 3 Perfection Points making it usable at will.
  • Moral Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single alignment, and all it's effects and abilities. This can be taken 4 times.
  • Regeneration = With the Cost of a single Perfection Point, the Perfectionist can gain Regeneration 1/-. This can be taken any number of times.
  • Resilience Training = With the Cost of a single Perfection Point, the Perfectionist functions normally even when under 0 HP, and only dies at the negative value of his Total HP. This can be taken multiple times.
  • Self-Sustenance = With the Cost of a single Perfection Point, the Perfectionist permanently removes a single bodily need. This can be taken any number of times.
  • Skill Training = With the Cost of a single Perfection Point, the Perfectionist increases the Skill Points Level Modifier to 1 + Int Modifier. This can be taken any number of times, each time increasing the modifier by 1.
  • Special Training = With the Cost of a single Perfection Point, the Perfectionist can gain access to a single class feature of any class, his Perfection Levels counting as the original Class's Levels. This can be taken any number of times, either granting separate class features, or augmenting a specific class feature.
  • Unique Training = With the Cost of a single Perfection Point, the Perfectionist can gain any single benefit not already on the Perfectionist Class Features. This can be taken any number of times.

Perfectionist Potential = A Perfectionist automatically gains three templates of your choice, without needing to adhere to Level Adjustment.

Ex-Perfectionist[edit]

If a Perfectionist willingly commits an act of evil, immediately loses all of his/her power, and must atone within 7 days, or perish forever.

Human Perfectionist Starting Package[edit]

Weapons: Heavy Mace.

Skill Selection: Pick a number of skills equal to 1 + Int modifier.

Skill Ranks Ability
Diplomacy 4 Cha
Sense Motive 4 Wis

Feat: Weapon Focus (Heavy Mace)

Bonus Feats: Improved Unarmed Strike.

Gear: Leather Armour.

Gold: 100 gp.

Campaign Information[edit]

Playing a Perfectionist[edit]

Religion: Due to the fact that they themselves are Gods, they rarely, if ever, devote themselves to any religion. Instead, they hone the power they are born with.

Other Classes: Each Perfectionist is different. Some are defenders of law, and others freedom, but one thing is certain. They are all good-aligned, and hate Evil-doers to the core.

Combat: The Perfectionist's role in combat depends on his/her abilities and training. They have the potential to be the master in any role/roles on the battlefield.

Advancement: While the Perfectionists can take other classes without any problems, they rarely do, because the path of the Perfectionist is always in their hearts.

Perfectionists in the World[edit]

You fool! You will never win. You can't defeat Justice!
—Zakrian, Half-Elf Perfectionist

Perfectionists are almost always alone, seeking to expunge evil and right wrong. They are very rare, and very powerful.

Daily Life: They vary in their lifestyles, but they all are always on the lookout for evil, and opportunities to do good, with a zeal unlike even many of the paladins.

Notables: Zakrian, a Half-Elf Perfectionist, is solely responsible for the annihilation of 12 evil armies across the material and the infernal planes, and to this day, seeks to expunge evil wherever it dwells.

Organizations: They rarely form organisations, preferring to hunt for evil independently. While they welcome allies, they rarely seek them out unless necessary.

NPC Reactions: Many mistake the Perfectionists as light warriors, but both respect and fear the utter zeal in their eyes and words. Any who have seen them in battle, know that these individuals cannot be stopped.



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