Pearl Giant (5e Creature)

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Pearl Giant[edit]

Huge giant, any lawful alignment


Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 18 (+4)

Saving Throws Con +10, Wis +7, Cha +8
Skills Deception +8, Insight +7, Perception +7, Persuasion +8
Damage Resistances cold
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 17
Languages Aquan, Common, Giant
Challenge 9 (5,000 XP)


Amphibious. The giant can breathe air and water.

Anti-mana Skin. At the end of its turn, the giant can choose to end one of the spells or magic effects that currently affects it. The giant is immune to all spells or effects that would alter its form.

Echolocation. The giant can't use its blindsight when deafened.

Innate Spellcasting The giant's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: create or destroy water, detect magic, fog cloud, locate object, light, water breathing
3/day each: control water, mass cure wounds, misty step, water walk
1/day each: control weather, gaseous form

Politicians. The giant has advantage on Charisma (Deception and Persuasion) checks.

Underwater Camoflouflage. The giant has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Multiattack. The giant makes three melee trident attacks or uses its Hurl Foam twice.

Trident. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 (3d6 + 6) piercing damage, or 19 (3d8 + 6) piercing damage if used with two hands to make a melee attack.

Hurl Foam. Ranged Spell Attack: +8 to hit, range 30/60 ft., one Medium or smaller creature. Hit: The target is restrained by magical foam for 1 minute. As an action, the restrained target can make a DC 17 Strength check, bursting the foam on a success. Any creature restrained by this effect will helplessly float to the surface if it is in water.

Rock. Ranged Weapon Attack: +12 to hit, range 60/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Scalding Jet (Recharge 5-6). The giant creates a jet of burning hot water in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance to this fire damage


Pearl.JPG
A primping pearl giant by Dinomaster337

Sophisticated, uptight, and snotty, pearl giants are extravagant, calm minded owners of great underwater estates, with little concern for the happenings on the surface. Their lean bodies sport fair blue skin, with deep blue or violet hair and deep blue eyes.

Feudal Fjords. Pearl giants are spread all around the world, carrying themselves on the currents. Rarely, if ever, do more than one or at most five giants live together, though in once every two months clans gather for a meeting.
Bound by blood to the realm of the sea, pearl giants can become clouds of water vapor and create storms that rock ships. Their castles and mansions dwell at the bottom of the seas. These great palaces and fiefs are one of the old remnants of the giant empires still in use, and the estate is usually passed down through the giant's family for generations.

Highbrowed Aristocrats. If a single defining trait had to be picked to describe pearl giants, it would have to be snobby. Pearl giants find themselves, especially their appearance, very important. Most time spent in their homes is spent on primping, grooming, and preening and tidying up around the place. As aristocrats, they naturally look down upon most other giants, think of them as rude and disorganized.
Within their underwater estates, pearl giants keep great coral reefs made of treasures their family has collected. These reefs are usually various species of coral placed together in such a way the giant finds the most appealing.
Pearl giants will often pay local creatures, in exchange for fealty and their services. Sahuagin may be used, but more often merfolk are preferred.

Oceanographers. Pearl giants know practically all the secrets of the sea, and as such desire most of all the treasures it creates. These include coral, scallops, sunken materials, and even whale bones. These treasures may be gained from sailers, as pearl giants rarely travel and possess the necessary politeness and silver-tongue.

You Scratch My Back. Pearl giants love to show off their treasure and it's very important to them; they bring gifts to other pearl giants, which usually in truth mean "Look how much wealthier I am than you.", and flaunt their massive coral reef treasuries like rings upon their fingers. However, they protect this reef with their lives and are very conservative when it comes to their treasures. Pearl giants don't make interesting gamblers because they'd always be betting the lowest possible amount. They've always frowned upon the "uncouthness" of cloud giants' gambling habits and claim they could never hold on to any of the treasure they gain for long, eventually betting and losing it.
However, one may acquire a treasure or a pearl giant as an ally another way. They believe in mutualness, a sort of "You scratch my back, I scratch yours," concept. Should one desire such things, the giant will as them for a favor; these vary in difficulty from stopping a merfolk riot to slaying a dragon turtle. Once the deed's been done, the giant feels it must follow through with its own side of the bargain or lose as much as three-quarters of its face. Unlike cloud giants, pearl giants don't fix the wagers by interfering, so they generally just pick very hard tasks.


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