Peaceguard Angel (5e Creature)
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Peaceguard Angel[edit]
Medium celestial, neutral good Armor Class 18 (natural armor)
Saving Throws Con +9, Wis +8, Cha +10 Aura Control. The angel can maintain concentration on up to two spells, so long as the spells have "Aura" in the name. Aura of Bloom. Flowers bloom on any surface within 10 feet of the angel. Flyby. The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach. Innate Spellcasting. The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components: At will: calm emotions, cure wounds, protection from evil and good, sanctuary Magic Resistance. The angel has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The angel can make two attacks with its morningstar. Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage plus 9 (2d8) radiant damage. Healing Growth (3/Day). The angel gazes at another creature that is touching any form of nature. The target magically regains 24 (4d8 + 6) hit points and is cured of any disease, poison, blindness, or deafness.
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The peaceguard angels are the celestial agents of the Selesnya guild. Unlike the other angels of Ravnica, peaceguard angels are almost purely for support, specializing in healing and deescalating conflict. They are incredibly kind and gentle in nature, though, they can become quite frightening when dealing with creatures unwilling to listen to reason. Should peace be completely off the table, these angels are more than capable of forcing creatures into submitting to their objective. Be it manipulating their emotions or striking them with radiant energy, the peaceguard angels will end conflict by any means necessary. |
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