Path of the Warforged (5e Subclass)
Path of the Warforged[edit]
Barbarian Subclass
A barbarian taking the Path of the Warforged pursues physical perfection, honing their body as a smith sharpens a sword. Its traditions are drawn from cultures of honed metal.
- Fists of Steel
At 3rd level, when you choose this path, your damage increases for unarmed strikes. You can roll a d4 in place of the normal damage for your unarmed strike. This die changes to a d6 at 5th level; a d8 at 11th level; and a d10 at 17th level. While raging you may add the additional rage damage to your unarmed strikes.
- Forged Fists
Your unarmed strikes are considered adamantine weapons. When you hit a creature with an unarmed attack while raging, you can use a bonus action to cause it to make a Strength saving throw. On a failed save, the creature takes one additional die of damage of the same type as the unarmed strike and can be pushed up to 15 feet away from you. On a successful save, the creature only takes 1d6 points of additional damage and is not pushed back.
- Mutable Strike
You have the power to alter your natural weapons, growing claws or reinforcing your fists. Starting at 3rd level, when you use Martial Arts to make an unarmed strike, you can choose whether you inflict slashing, bludgeoning, or piercing damage with the attack.
- Manifest Blow
Starting at 6th level, choose one of the following damage types when you finish a long rest: bludgeoning, piercing, slashing, fire, lightning, or thunder. On your turn, the first creature you hit with an unarmed strike takes an additional 1d6 points of damage of that type. Additionally, your unarmed strikes count as magical damage.
- Reflexive Adaptation
Starting at 10th level, when you take non-slashing, non-piercing, or non-bludgeoning damage while raging, gain resistance to that damage at the end of your turn. This lasts until the end of your next turn, when you gain a new resistance if you took another type of damage or continue the resistance if you continue to take that damage. In addition, the extra damage dealt by the Manifest Blow class feature increases to 2d6.
- Forged Form
When you are hit by an attack, you can use your reaction to add your Constitution modifier (minimum of 1) to your AC, including against the triggering attack. This effect lasts until the start of your next turn.
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