Path of the War Rage (5e Subclass)

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Path of the War Rage[edit]

Barbarians by their nature thrive in times of war. While some do enjoy the conflict and the violence within, others do try to make a peaceful living for themselves, but because of circumstances are dragged back into the violence of it all. You on the other hand are of a different breed. You don't just thrive in war, but you were born for it...made for it. The violence and chaos of war is where you always belonged with peace never being an option for you. Who wants to die of old age and watch themselves waste away when you can die in a blaze of glory with your comrades-in-arms right beside you? Conflict is your home and the men fighting alongside you is your family. You shall live a short life, but a glorious life it would be.

Born for War[edit]

At 3rd level, you have come to awaken the violence within you and unleash it on your foes.

  • Your Rage damage is doubled.
  • You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.

Arsenal of War[edit]

At 6th level, you have come to learn how to use every weapon to your own style of combat, a Rage-fueled Reckless style that none can copy.

  • Rage-Fueled Weaponry: Your rage damage now applies to all weapons with which you're proficient, both melee and ranged.
  • Reckless Arsenal: All proficient weapons can now be used to make a Reckless Attack.
  • Improvised Arsenal: You gain proficiency with improvised weapons, and they can now benefit from your rage damage. Improvised weapons can also be used for Reckless Attacks.

Evergrowing Strength[edit]

At 10th level, the rigors of war has come to harden and strengthen your body and will even further, allowing you to inflict even larger violence.

  • Empowered Fury: While raging, you gain temporary hit points equal to your barbarian level + Con modifier at the start of your turn, representing your relentless battle prowess.
  • Warrior's Tenacity: Your rage now allows you to shrug off fatigue. After ending a rage, you can immediately start another one as a bonus action without expending an additional use. This ability can be used once per long rest.

The Embodiment of War[edit]

At 14th level, you now embody the spirit, violence, and chaos of war. Let nothing stand against you.

  • One per long rest, as a bonus action lasting for 1 minute you enter a warlike frenzy. For the next mintue you gain:
  • Your attacks score a critical hit on a roll of 18-20.
  • If you take damage, you can use your reaction to move up your max movement speed towards the attacker.
  • Unyielding Fury: While raging, each time you hit a creature with a melee weapon attack, you can add an additional damage die of the same type used by the weapon. This represents the brutal force of your strikes as you embody the chaos of war.
  • Rage Echo: When you score a critical hit with a melee weapon while raging, you unleash a shockwave of force. All other enemies within 30 feet of the target take force damage equal to half the damage the enemy took. This simulates the explosive impact of your combat prowess, hitting multiple foes.
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