Path of the Unleashed Fist (5e Subclass)

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Path of the Unleashed Fist[edit]

Barbarian Subclass

The Barbarians of the Path of the Unleashed Fist are overpowered barbarians who use their fists to fight. The more they advance in the fights, the more powerful their fists, their rages and their bodies become. So much so that they are considered unleashed and invincible when they reach the apotheosis, the absolute fist.


Fist of the Titan

At 3rd level, your unarmed damage increases and becomes more powerful. As a result, at 3rd level, your unarmed attacks deal 1d4 bludgeoning damage. This amount increases to 1d6 at 6th level, 1d8 at 11th level, 1d10 at 15th level, and 1d12 at 20th level.

In addition, when you rage, your unarmed damage deals an additional 1d4 bludgeoning damage. This amount increases to 2d4 at 6th level, 3d4 at 11th level, 4d4 at 15th level, and 5d4 at 20th level.


Legendary Fist

Starting at 6th level, unarmed damage becomes so hard and powerful that it is equivalent to a magic weapon. As a result, fists ignore bludgeoning resistances and bludgeoning immunities. At 12th level, fists go to a higher level. As a result, they ignore bludgeoning resistances and bludgeoning immunity even from spells that immunize against the magical version of bludgeoning damage.


Body unleashed

Starting at 10th level, when the character enters a rage, he gains resistance to all types of damage except psychic. In addition, blunt, slashing, and piercing damage become immunities in rages.


Rage Unleashed

When you reach level 14, your rages become even more brutal. As a result, when you are in a rage, you gain the following bonuses in addition to the classic rage bonuses:

  • You gain temporary cumulative HP each of your start turns equal to your constitution mod
  • Your mastery bonus is added to the damage
  • Your fists become equivalent to weapons +2 (Increases to +3 at level 17)

Lvl 20 Variant[edit]

Absolute Fist

At 20th level, instead of taking Primal Champion, you can take Absolute Fist. When you take Absolute Fist, your unarmed attacks become so powerful that when you are enraged, your unarmed attacks always have advantage over your target. Additionally, whether you are angry or not if the target has a shield and you don't hit it, it will take half damage if it fails a Constitution saving throw (DC 8 + proficiency bonus + Strength Mod). If you are raging, the constitution modifiers are added to the DC.


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