Path of the Stormborn (5e Subclass)
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Path of the Stormborn[edit]
Barbarians who follow the path of the stormborn are warriors touched by the power of the storms, and are able to manifest their powers. Some believe that they are heirs from the power of giants, others that their power came from the primordial plane of air. Either way, the power of lightning and thunder coarses trough their blood, and they bring the wrath of the storm with their rage.
- Tempestuous Rage
Starting at 3rd level, when you enter in rage and as a bonus action on each turn afterward you can cause whirling gusts of elemental air to briefly surround you. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
In addition, you can cause lighting or thunder damage with your melee weapon attacks while raging, instead of the normal damage.
- Storm Guide
At 3rd level, you gain the ability to subtly control the weather around you.
If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.
If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.
- Heart of the Storm
At 6th level, you gain resistance to lightning and thunder damage. In addition, when you enter in rage and at the start of each of your turns, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your barbarian level.
- Storm's Fury
Starting at 10th level, when you are hit by a melee attack while raging, you can use your reaction to deal lightning damage to the attacker. The damage equals your Barbarian level.
The attacker must also make a Strength saving throw (DC 8 + your proficiency bonus + your Constitution saving throw). On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
- Wind Soul
At 14th level, you gain immunity to lightning and thunder damage.
In addition, while raging you also gain a magical flying speed equal to your movement speed.
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