Path of the Small Thorn (5e Subclass)
From D&D Wiki
Path of the Small Thorn
- ARMOR OF SPIKES
When you choose this path at 3rd level, you gain the ability to Add spikes to your armor and use them as a weapon. While you are wearing armor spikes and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal ld4 piercing damage. You use your Strength modifier for the attack and damage rolls. Additionally, when an ally uses you to attack with; you may use your reaction to perform one melee attack. Your spikes add 3 damage to your ally’s damage roll. Your ally must be proficient in flails to use you as a weapon.
- LIVING WEAPON
Beginning at 6th level, when you are used as a weapon to attack with while raging, you gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.
- SMALL THORN FLURRY
Beginning at 10th level, you can take a second attack action when using your reaction to perform a melee attack. This can only be done while you are raging. (this includes attacks of opportunity.)
- JUSTICE OF THE SMALL THORN
Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren't incapacitated, and are wearing armor spikes.