Path of the Slayer, Variant (5e Subclass)
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Sabertooth"I've been ready to die since before you was born!"
Path of the Slayer
You can make a Savage barbarian easily by following these suggestions. First, make Strength your highest ability score, followed by Constitution. (Most hunter barbarians focus on hitting their quarry hard, and staying long enough to see the job done.) Second, choose the Outlander background.
- Signature Weapon
At third level, You gain proficiency in a weapon of your choice that does not have the "heavy" property. While wielding this weapon and nothing else (including a shield). you gain +2 damage to melee attacks. Your signature weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Ability Score Increase. Your Strength score increases by 2.
- Prey Sense
The evil inside you drives you to stalk and hunt a specific target. As a bonus action, you may cast the spell Hunter's Mark as if using the highest level spell slot available at your level (without expending the spell slot.) This must be a target/creature you have dealt damage to within the past day.
You can do this as many times as you wish
In addition, you can choose to use strength and Constitution instead of Dexterity and Constitution for unarmoured AC.
- They Always Come Back
At 6th level, Starting at 6th level, if an attack would reduce your hit points to 0 or fewer, you may choose to be rendered prone, and have that attack reduce you to I hit point. To all others, you appear dead (as if affected by Feign Death.) This illusion persists until you choose to move or take any action. Other creatures can move or manipulate your body without ending this effect. If you spend a full round under this disguise without taking an action, you may spend hit dice to heal (as if taking a short rest) without ending the illusion.
You can do this as much as your Constitution modifier.
At 6th level, you gain additional abilities against targets of your Prey Sense: As long as you and your marked target are on the same plane of existence, you are magically aware of the general direction and distance of your target, even if they are invisible or magically prevented from leaving tracks While traveling toward your marked target, you are immune to fatigue and do not gain exhaustion levels. Bludgeoning. Slashing and Piercing damage dealt to you by your target is reduced by 3.
- Behind You...
At level 10, you can teleport over 3 miles away if no one is watching.