Path of the Silent Berserker, Variant (5e Subclass)

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Silent Berserkers are barbarians who internalized their rage, without wasting their breath on battle cries or extreme savagery. These individuals shed all their emotions and become brutally efficient killers, often becoming a threat to those who engage them in battle, being efficient in combat outside of their rage as in their rage state, they are usually focused on getting their work done quickly, efficiently and without qualms, while shielding themselves from influences that would cause others to erupt in anger, but when they go into a rage they are an intimidating monster even more than a common beast that growls and exhales its fury.

Silent Rage
Starting when you choose this path at 3rd level, you mute your outward appearances of rage, which helps you focus on damaging your enemies even when you are not in rage. You can apply Rage damage without going into Rage, when you go into Rage your rage damage gains additional damage equal to half your Strength modifier rounded up, and when you are hit by an attack you can use your reaction to attempt to make a weapon attack on the target as long as you are in range.
Silent Vengeance
When your blood flows because of a enemy's attack, you keep your anger in silence, waiting for the right moment to return it. At level 3 when you are damaged by a target directly or indirectly, you store the damage received in a reserve equal to twice your Barbarian level, which represents the maximum damage you can store. If you are in rage and take damage you store the full damage before being reduced. This reserve lasts until the end of your next turn. When you hit a target with an unarmed or weapon attack you can use half of your reserve as extra damage, if you use this reserve with Reckless Attack, you roll the damage of the attack 2 times and keep the higher roll.
Unwavering Silence
Starting at 6th level, you are no longer gripped by rage. Through the process of channeling your inner rage, you have learned to use it to further reserve yourself against outside influences. You gain the following benefits when raging.
  • Once per turn you can use your reaction to increase your attack by +2 or your AC to +2 until the start of your next turn.
  • You are immune to being charmed and the effects of enchantment spells that would make you act against your will.
  • You are immune to being frightened.
Hidden Fire
Starting at 10th level, your silent fury sustains you and helps you to carry your heavy load along with the fire of your decision and rage. While raging, if you have 1 or more hit points and are below half your hit point maximum, as a bonus action, you may spend a one hit die to regain hit points, similar to when you would regain hit points during a short rest with a maximum equal to your Constitution modifier (Minimum of 1) and recharge the uses in an long rest.
Unbreakable
Starting at 14th level you are horrifying in battle. Your inner rage has turned you into an unstoppable juggernaut. All damage you take is reduced by 7. This adjustment comes before damage resistance.
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