Path of the Semi-Immortal (5e Subclass)
Path of the Semi-Immortal[edit]
A Semi-Immortal is a class based around tanking physical damage for your team. This immortal is a character that at some point has gained the ability to survive grievous wounds and never age from that point onward.
- Semi-Immortality
Starting at 3rd level, you are extremely hard to kill. You only die after failing 6 death saving throws.
In addition, when you enter in rage, you regain a number of hit points equal to your Constitution modifier (minimum of 1), plus the same amount at the start of each of your turns.
- Death's Door
At 6th level, you have a pool of healing equal to 3 x your Barbarian level. When you start your turn under half your maximum hit points, you can spend any amount of points from that pool and regain the same amount, using your bonus action.
- Immortal Promise
At 10th level, your Constitution increases by 2, to a maximum of 22. The maximum increases to 26 at 20th level.
In addition, you no longer age and can't die from long age. You also no longer need to breath, drink, eat or sleep. You still need to complete spend at least 6 hours doing light activity or resting in some way in order to gain the benefits of a long rest.
- Not So Easy
At 14th level, when you use your Relentless Rage, you regain a number of hit points equal to your Barbarian level on a successful roll.
Back to Main Page → 5e Homebrew → Character Options → Subclasses