Path of the Rebuker (5e Subclass)
Path of the Rebuker[edit]
Barbarian Subclass
Barbarians that take this path have suffered large amounts of pain in their life. They are now not only able to tolerate it, but they are also able to return the favor.
- Pain Cycle
The pain you endure fuels you. Starting at 3rd level, whenever you are hit by an attack or take damage, you gain one Endurance Point (EP). You can use EP to fuel your different Retaliations. At the end of your turn, you lose 1 of your current EP (minimum of zero) if you were not hit by an attack since your last turn unless you are raging.
- Toughened Body
Your body has learned to deal with all the damage it has been subjected to and has grown stronger as a result. When you first get this ability at 3rd level, you gain an amount of hit points equal to your level times your Constitution modifier. For each level after 3rd, you add your Constitution modifier twice where determining hit points gained.
- Returning Blow
If you're going to die, someone's coming with you. Starting at 6th level, while you're raging, if you take damage from an attack, you can use your reaction to cause the creature that attacked you to take damage equal to half the damage they dealt to you (not damage taken). The damage type is the same.
- Pain Master
You’ve felt pain, and that's not it. Once you reach 10th level, raging gives you resistance to all damage types.
- Mass Rebuke
Starting at 14th level, your Returning Blow ability now does full damage to the attacker. In addition, the damage bypasses any resistances or immunities the target might have.
Retaliations[edit]
- Prepare for Impact
As a bonus action on your turn, you can use an amount of EP equal to your proficiency bonus to increase your armor class. The increase is equal to the amount of EP you spent on this ability. This effect lasts until the beginning of your next turn.
- Return the Favor
When you or an ally within 5 feet of you is hit by a melee attack, you can spend 1 EP to use your reaction to make an opportunity against the creature that made the attack.
- Empowered Blow
As a bonus action, you can spend any amount of EP to increase either your attack bonus or your damage. The increase is equal to the amount of EP you spent on this ability. These benefits last until the end of your current turn or until the end of your rage if you are raging.
- Wrathful Destruction
As an action, you focus your anger against one creature you can see. You spend 3 EP and for the next minute, you have advantage on all attack rolls against the chosen creature.
- Find the Weak
As an action, you can spend 4 EP to know the exact number of hit points of one creature you can see. You can get an update on their current hit points on later turns as a bonus action, costing only 1 EP. If you fail to upkeep this ability on one of your turns, it drops.
- Wrathful Regeneration
As a bonus action, you can spend any number of EP you have stored to regenerate hit points equal to the number of EP spent times your proficiency bonus or constitution modifier
- Sheild of the Wrathfull
As a bonus action, you can spend any number of EP you have stored to gain temporary hit points equal to the number of EP spent times your proficiency bonus or constitution modifier
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