Path of the Psychedelic Rager (5e Subclass)
Path of the Psychedelic Rager[edit]
Barbarian Subclass
Barbarians who follow the Path of the Psychedelic Rager make use of mind-altering substances to heighten their primal rage. By ingesting potent mushrooms and herbs, they enhance their senses, strength, and ferocity, channeling their fury in ways that surpass the ordinary bounds of rage.
Berserkergang[edit]
When you choose this path at 3rd level, you learn to harness the power of psychedelic mushrooms and herbs, using them to fuel your rage. As part of the bonus action when you enter a rage, you may ingest a mushroom to enter berserkergang. While in berserkergang, your body becomes attuned to the mystical properties of the shroom, granting you these benefits:
- You gain resistance to fire damage.
- Your attacks ignore the AC bonus granted by shields.
- When you take damage, you immediately make a melee attack with disadvantage as a reaction against the closest hostile creature to you, if one is within your reach.
You find 1d4 shrooms every time you forage, and foraging takes 1 hour. If ingested outside of raging, you have disadvantage on all Intelligence, Wisdom, and Charisma checks and saves for an hour with no other effects.
Additionally, if a creature other than a Psychedelic Rager eats a mushroom, they become Poisoned for a number of hours equal to 12 minus their Constitution modifier, with no other effects.
Strong Stomach[edit]
Also at 6th level, eating hallucinogenic mushrooms has improved your immune system. You have resistance to poison damage and advantage on Constitution saves to avoid being poisoned.
Ferocity[edit]
Beginning at 10th level, while in Berserkergang your anger grants you astonishing speed in battle. When you make a successful melee attack, you can make another attack against the same creature with disadvantage, using your bonus action.
Improved Berserkergang[edit]
Beginning at 14th level, the effects of the shrooms last beyond your rage. Berserkergang lasts for a full minute, regardless of whether your rage ends early or not. In addition, both your Ferocity attacks and berserkergang attacks after taking damage no longer have disadvantage.
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