Path of the Psion (5e Subclass)

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Path of the Psion[edit]

Barbarian Path

Some Barbarians with affinity for psychic abilities learn to use them to combat enemies and are able to enhance them with their rage although they lose the full control of them. These Barbarians are able to break their opponents' minds as well as their bones.

Psionic Abilities

You have affinity with psychic abilities. At 3rd level you can speak telepathically to a creature you can see within 30 feet of you in a language you both understand. This feature cannot be used while raging.

The save DC for abilities of this class which require one is 8 + proficiency bonus + Constitution modifier.

Psychic Combattant

At 3rd level you gain immunity to psychic damage. Also you have Advantage on saving throws against enchantment spells and detect thoughts. You gain the following features:

  • When raging, your attacks deal an extra 1d4 psychic damage. The damage increases when you reach certain levels in this class, increasing to 1d6 at 5th level, 1d8 at 10th level, 1d10 at 15th level, and 1d12 at 20th level.
  • You can throw your weapon to make a ranged attack against a creature within 20 feet of youm even if it lacks the thrown property. As a bonus action you can have the weapon to return to your hand
Telekinetic Aura

At 6th level, while raging, you can unleash a telekinetic aura with a range of 30 feet as a bonus action (or as part of the same bonus action used to enter in rage), which has the following effects:

  • When an ally inside the area is targeted for a ranged attack which requires an attack roll and a physical projectile (such as an arrow, a crossbow bolt or a thrown weapon) you can use a reaction to direct the attack towards you. The attack maintain the same attack roll.
  • When a creature within 5 feet of you makes a melee attack against you or an ally, you can use a reaction to make the creature have disadvantage on the attack roll, or remove the advantage on the attack roll.

The aura lasts for the duration of the rage. This feature can be used once, and you can't use it again until you finish a long rest.

Telepathic Aura

At 10th level, when you start raging, you can unleash a telepathic aura with a range of 15 feet which causes a great headache forcing creatures inside of it to make an Intelligence saving throw. On a failure, they lose concentration on their spells and won't be able to concentrate on other spells until the end of the rage. When a creature ends their turn inside the aura they must make the saving throw.

The aura lasts for the duration of the rage. This feature can be used once, and you can't use it again until you finish a long rest.

Unlimited power.

at 14th level you gain the following features:

Gravity Surge. While raging, as a bonus action, you can choose up to 5 creatures within 30 feet of you. They must make a Strength saving throw, and if they fail, they are knocked prone. If the targeted creatures are flying, they fall and are knocked prone. Once you use this bonus action, you can't do it again until you finish a long rest.
Hovering. While raging, you gain a flying speed equal to your walking speed, and you can hover.
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