Path of the Otherworldly (5e Subclass)
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Otherworldly[edit]
You have struck a bargain with an otherworldly being. But something has went wrong and he refused,so you fight absorb the power from one of his followers, the power inside of you grant you a direct link to the otherworldly being and also start to change your body.
- Eldritch Rage
Starting at 3rd level, when you enter in rage, you manifest the power of your patron. Choose one of the following patrons. You manifest powers related to it:
- Archfey. When you enter in rage, and as a bonus action each turn afterwards for the duration, you can teleport to a place you can see within 20 feet.
- Fiend. When you enter in rage, your body is covered in fiendish scales, giving you temporary hit points equal to your Constitution modifier. You can use your bonus action in each turn to gain temporary hit points again.
- The Great Old One. As a bonus action on your turn, you can try to control the mind of a creature you can see within 30 feet. The target must succeed on a Wisdom saving throw or make one attack against a creature of your choice within its range, using its reaction.
- Otherworldly Bless
Starting at 6th level, your powers further increase, as you gain a bless, depending on your chosen patron:
- Archfey. You gain proficiency in Deception and Persuasion. You can add your Constitution modifier to checks made with these skills.
- Fiend. You gain resistance to fire damage. In addition, you gain the Thaumaturgy cantrip.
- The Great Old One. You can telepathically speak to any creature you can see within 30 feet, if the creature can understand at least one language.
- Planar Contact
Starting at 10th level, you develop a great connection with the other planes, allowing you to call upon your patron. You can cast Contact Other Plane, but only as a ritual. When you cast this spell using this feature, you always contact your patron or one of its servants.
- Otherworldly Chosen
At 14th level, you become a champion of the entity you have chosen to serve. You gain one of the following benefits:
- Archfey. When you are raging, any creature able to see you that starts its turn within 30 feet of you or end its turn there must succeed on a Wisdom saving throw, or is Charmed by you until the end of its next turn, or until you or your allies take a harmful action against it.
- Fiend. When raging, you summon powerful leathery wings, granting you a flying speed equal to your walking speed.
- The Great Old One. When raging, you can read the surface thoughts of all creatures within 30 feet. In addition, your ability to read minds give you the opportunity to evade their attacks. When you are hit by an attack from a creature whose mind you can read, you can use your reaction to impose disadvantage to that attack.
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