Path of the Old Gods (5e Subclass)

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Path of the Old God[edit]

Barbarian Subclass

"papa, will the thunder stop soon?" said the young tribal boy. "Son, only when the thunder stop" said the father. Across the village the elderly speak of the dark days when the Old was nothing more than a Eldritch nightmare. At the tavern the bar is bustling with cheers for the Old praising him for protection. No one remembers the truth, none but the chosen shamans whom have traveled to another plane and returned.

Thunder Bear

At level 3 you gain the Thunder Bear trait. Through your communing and channeling of the ancient Gods power you have been given a portion of his strength as your own. All your attacks now deal 1d6 Lighting damage and increase by 1 die at levels 5, 11, and 16. While enraged you are resistant to Lighting.

Volatile Frenzy

At level 6 you gain the Volatile Frenzy, when you rage your attacks will mark the enemy hit. The next attack you make against them will heal you for 1d6. Any additional health recovered is used as temporary hit points.

Storming Beast

At level 10 you gain the Storming Beast. You can use 2 rage points to transform into a werebear. You now are medium in size, gain Frozen Claw that deal 1d6 slashing and 1d4 cold damage. And are resistant to piercing damage. You maintain this form for 1d6 hours and cannot return to normal unless you are put unconscious or time expires for the transformation.

Rolling Thunder

at level 12 you gain Rolling Thunder. Once per day you can charge 60 feet and slam your hands or weapon down on the target in front of you. Make a normal attack roll with advantage, on a successful attack the 5ft area around you quakes and lightning bursts from the point of impact. The target is knocked prone and takes 1d12 lightning damage. You can double the distance traveled, but you will not have advantage. At level 16 increase the damage to 2d12.

Eldritch beast

At level 14 you gain the Eldritch Beast trait. Over time you came to know the true form of the Old. Their original form and power surges through you as a vessel and you become a kin to their avatar. You can now cast the Eldritch Blast cantrip (please refer to the Warlock table for damages). Also, you may choose to transform into a twisted shape of terror per day for your CON modifier and consume 2 Rage and they are restored after a long rest, you also gain 2 level of Exhaustion after each use. While transformed you are considered a Large Monstrosity, are immune to piercing damage, cannot be charmed, AC +4, are unable to use martial weapons, and must make a wisdom save if you were unsuccessful in making an attack on your turn/did not take damage from the enemies previous turn. Wisdom Save DC is 16. In this transformed state your hands become claws that deal 2d12 Slashing + 1d10 Necrotic damage. Upon making a successful hit you can choose to deal bonus 1d16 damage of the element of your choosing; fire, lighting, frost. Finally, in this form, you can hold your turn to heal 1d12 and will immediately revert back to normal afterwards.

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