Path of the Immortal, Variant (5e Subclass)
Path of the Immortal Warrior[edit]
Barbarian Subclass
An ancient deep magic permeates your body or you're afflicted with a curse that has made you undying. Either way, Barbarians of this Path are the rightfully called as 'Immortals' due to them unable to age and thanks to the unnatural magics that powers them, their rage has made them even more unkillable in the battlefield. When all is said and done, their enemies would break long before an Immortal does so.
Immortal Constitution[edit]
Starting when you choose this path at 3rd Level, your hit point maximum increases by an amount equal to thrice your Constitution modifer. Whenever you gain a level thereafter in this class, your hit point maximum increases by an additional amount equal to your Constitution modifier. In addition, you gain the following benefits:
- When you take non-psychic damage, you regain hit points equal to 1d4 plus your constitution modifier. The die increases to d6 at 6th level, to d8 at 10th level, and to d10 at 14th level
- While not wearing armor, your natural AC becomes 10 + Constitution modifier + Strength modifier.
- You gain vulnerability to psychic damage.
Unyielding Will[edit]
Starting at 6th level, you now have advantage on all Constitution saving throws and Death saving throws. In addition, once per short rest you gain half your hit points after you make three successful death saves or have rolled a natural 20 when doing so.
Additionally your rage can now last up to 10 minutes. The rest of the restrictions can still deactivate it prematurely.
Undying Flesh[edit]
At 10th level, your Constitution increases by 2, to a maximum of 22. The maximum increases to 26 at 20th level.
In addition, you no longer age and can't die from long age. You also no longer need to breath, drink, eat or sleep. You still need to complete spend at least 6 hours doing light activity or resting in some way in order to gain the benefits of a long rest.
Indomitable Soul[edit]
Starting at 14th level, whenever you take any amount of damage, you can choose to negate the damage and gain an additional 20 temporary hit points. You can use this feature an amount of times equal to your Constitution modifier, regaining all uses after a long rest.
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