Path of the Hunter (5e Subclass)
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Path of the Hunter
Instead of those who revel in the clash of melee, these particular individuals prefer to hone their bloodlust in a more refined way. Although they can still perform great feats of strength, they shine through hunting tactics and slaying foes from a distance.
You’ve learned to control yourself despite the flame welling inside you, molding your rage into the senses of a keen hunter. Beginning at 3rd level, you may only apply your rage damage to ranged or thrown weapon attacks you make. Melee attacks with spears are the only exception to this rule.
Call of the Wild
Beginning at 6th level, if you choose, when you begin raging you are considered to be using the Hunter’s Mark spell for the duration of your rage or 10 minutes, whichever ends first (No concentration required). You must complete a short or long rest before you can use this ability again.
When you kill a medium or large creature at 10th level, you can choose to salvage its remains to create weapons by the end of a short or long rest. One medium creature can yield 1d8 arrows, 1d2 spears, or 1d4 javelins. A large creature yields double the amount. You need a dagger or similar blade on hand to craft in this way. In addition, any attacks made with these types of weapons deal damage equal to one dice step higher.
Predator and Prey
Beginning at 14th level, if a creature misses you with an attack roll you may expend your reaction to make a weapon attacks against that creature. A creature hit by this attack take an additional 1d8 damage on a hit.
(Due to this archetype's emphasis on dexterity, your DM may allow you to increase your Dexterity ability score rather than Strength when you receive the Primal Chamion feature at 20th level.)