Path of the Hellborn (5e Subclass)
Path of the Hellborn[edit]
Barbarian Subclass
Hellborn Barbarians relish in flames, finding delight in every burn they inflict, whether it is on themselves or others. You use your hellish abilities to wreak havoc on the battlefield, scorching any who try to oppose you. Hellborn Barbarians have been touched by demonic energies, causing their very bodies to become a font of hellfire, allowing them to bring destruction to their foes, with the small disadvantage of harming themselves. Fighting alongside a Hellborn can be very worrisome, as you can never know if they will care about your well being when it comes to incineration.
- Appearance
When you choose this path, your eyes look as if there is fire inside them, flickering ever so slightly. When you enter rage, these embers burst out from your sockets, only retreating when you stop raging. You slowly gain more and more burns as you keep raging, your clothes and hair almost seem singed, with sparse soot and trails of smoke following your rage.
- Hellborn
Starting at 3rd level, you have resistance to fire damage. Additionally, when you enter your rage, you set yourself on fire for the duration of your rage. While on fire, you take 1d8 fire damage at the start of each of your turns, and you deal an additional 1d6 fire damage to creatures you hit with your weapon attacks. The damage you deal is increased to 1d8 at 6th level, to 2d6 at 10th level, and to 2d8 14th level. The damage you take from this is reduced to 1d6 at level 6 and to 1d4 at level 10. The damage you take from this ability does not stop your rage from ending early.
- Fire Fiend
At 6th level, creatures damaged by Hellborn must make a dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failure, they are ignited. An Ignited creature takes 1d10 fire damage at the start of each of its turns until a creature takes an action to douse the fire. This damage is increased to 2d10 at 10th level.
- Hellfire Breath
At 10th level, you gain the ability to breathe fire once per short rest. As an action you can breathe fire in a 15ft cone in front of you. Creatures within the cone must make a dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a fail, they take 4d10 fire damage and are ignited. On a success, take half damage, and are not ignited. You must be raging to use this ability.
- Consume the Flames
At 14th level, once per rage, as an action, you can consume the flames of each creature currently ignited within 30ft of you, dousing the flames. For each ignition consumed, you regain hit points equal to 1d8 + your constitution modifier.
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