Path of the Experiment (5e Subclass)
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Path of the Experiment[edit]
Barbarian Subclass
A horrible experiment gone wrong has granted the ability to turn from a distinguished alchemist into a horrible being of rage. This being is a contorted dark image of yourself, replacing your keen mind with brute strength. As the experiment that created this is highly volatile, the looks of your experiment form is up to you. Some turn a bright color, ripping their clothes with their bulging muscles, while others turn simply into a version of themselves, filled with rage.
- Experiment Form
Starting at 3rd level, when you enter a rage your body physically transforms, becoming a corrupted version of yourself. While raging, any time an ability check, attack roll, or saving throw calls for a strength check you must instead use your intelligence modifier. Likewise, while raging any time an ability check, attack roll, or saving through calls for an intelligence check you must use your strength modifier. Finally, if your strength modifier is negative you may treat it as though it were an equivalent, positive, value, (For example if you have a -3 Strength modifier you can treat it as a +3.) and add it to any ability checks, attack rolls, or saving throws using your strength modifier during the duration of the rage. This bonus is added on top of the intelligence modifier you must substitute for your strength modifier during the duration of the rage.
- Know-It-All
At 3rd level you gain proficiency in two of the following skills: Arcana, Investigation, History, Medicine, or Religion. If you are already proficient in all these skills, you may substitute them with skills from the Barbarian starting proficiencies.
- Alchemical Intellect
Upon reaching 3rd level, you gain proficiency in Alchemist’s Supplies. You can use these to create two potions from the list below after each long rest. If you attempt to make more than two potions the previously made potions lose their effects. Only you and other Barbarians can use these potions with the exception of the False Rage Potion.
Behemoth Potion: Upon drinking this potion as a bonus action you enter a rage. During this rage you grow to a size of large. You have advantage on intimidation checks against creatures who can see you and your lift, pull, and drag weight are doubled. In this form your fists have a damage die of 1d6, and if you attack with these fists as an action you can use one bonus action to make one additional attack with your fists. You are proficient in these fist weapons. The potion uses one of your rages. If you are out of rages the potion fails.
Levitate Potion: Upon drinking this potion as a bonus action you enter a rage. During this rage you gain a flight speed equal to your intelligence modifier times 5. The potion uses one of your rages. If you are out of rages the potion fails.
Stoneflesh Potion: Upon drinking this potion as a bonus action you enter a rage. During this rage you can add your intelligence modifier to your armor class. The potion uses one of your rages. If you are out of rages the potion fails.
Lifesteal Potion: Upon drinking this potion as a bonus action you enter a rage. During this rage you gain temporary hit points equal to your intelligence modifier + your barbarian level for every enemy you kill and every critical hit you score. Note: Temporary hit points do not stack. The potion uses one of your rages. If you are out of rages the potion fails.
False Rage Potion: Upon drinking this potion as a bonus action, you enter a rage. This rage acts the same as a normal rage however it does not require you to have rages left nor does it consume one of your rages. If another barbarian takes this potion, they enter a rage with all the benefits of their level of barbarian. If a non-barbarian drinks this potion, they must make a wisdom saving throw, DC 10 +/- your non rage strength modifier, on a success they enter the rage of a 1st level barbarian.
- Intelligent Expertise
Starting at 6th level, choose two skill Proficiencies. Your Proficiency Bonus is doubled with this ability. These skills must use intelligence as their base stat.
- Extra Alchemy
Starting at 10th level, your number of potions you can have and create increases by 2, to a total of 4.
- Alchemical Rage
At 14th level, choose one potion from the list of your Alchemical Intellect potions other than False Rage. You get this ability whenever you rage.
- Mad Champion
20th-level barbarian feature (replaces Primal Champion)
At 20th level, you embody the power of your own mad intellect. When you take on the ability Primal Champion, you can Increase your intelligence modifier by 4, with a new maximum of 24, instead of increasing your strength Score.
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