Path of the Executioner (5e Subclass)
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Path of the Executioner
This a Barbarian subclass
A huge barbarian with a golden warhammer looks to its crying enemy, a smile gleams upon his face as he sends down the warhammer several times.
A barbarian screams in rage as his golden warhammer grows in size; with one strike, he sends his foe some feet away.
A barbarian gets both hands on his Golden warhammer and brings the hammer down upon his foe, knocking him prone... permanently.
This is a subclass designed for cruel, brute barbarians who want to destroy all foes that dare cross their path. This subclass was based in, even though it has nothing to deal with, Smough, The Executioner, from Dark Souls and its golden Executioner’s Hammer.
Disclaimer: This subclass hasn’t been playtested yet.
At 3rd level, you can attune any weapon that deals bludgeoning damage so it becomes the Executioner’s Hammer. You can only have one weapon attuned at a time.
- Executioner’s Hammer
- Damage: 1d10
- Weight: 6 lb.
- Properties: Versatile (1d12), Heavy.
- While holding it with both hands, you can use your bonus action to shove an enemy.
Also at 3rd level, when you take the Guarding (Dodge) action you add half of your proficiency bonus rounded down + 1 to your AC and you gain resistance to bludgeoning, slashing and piercing damage, if you're holding your Executioner Hammer with both hands.
When you reach 6th level, your affinity with your warhammer is unparalleled. You can use both of your attacks to instead hit the ground and deal 2d12 to every creature, except you, within 10 feet. All creatures hit by this feature must succeed on a DC Dex save equal to 10 + your strength modifier, taking half damage on a successful save and getting knocked prone on a failed save. You may use this feature a number of times equal to your Constitution modifier. You regain these uses once you complete a short or long rest.
At 6th level, whenever you make a roll related to Intimidation, you can add your Strength modifier and your proficiency bonus instead of your Charisma.
Raging Executioner's Swing
At 10th level, while you are in rage, you may add your Constitution modifier on damage rolls made using your Executioner’s Hammer.
At 10th level, you can use an action to smash a dead enemy, doing so gives you Temporary Hit Points equals to 2d10 + constituion modifier.
Raging Executioner’s Joy
As you get to 14th level, while you are in rage, your Executioner’s Hammer deals an extra 1d6 Psychic damage.
Starting at 14th level, whenever you’re hit with a melee attack you can use your reaction to attack the attacker. If you hit it, you take no damage from the attack and put the negated damege on your damage roll. You can do this an amount of times equal to your Constitution modifier.