Path of the Drunken Brawler (5e Subclass)

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Drunken Brawler[edit]


In your normal life, perhaps you’re a mild-mannered soldier, a harmless shopkeep, a mild mannered doctor. But you love to drink. It allows you to turn your brain off. To let your raw, emotional self out. And when you do, you become an animal, a force of uncontrollable rage and aggression.

Drunken Rage

When you choose this path at 3rd level, your rages become uncontrollable, whenever you become drunk you enter a rage. Your rage ends when you fall unconscious, asleep, or vomit, if your rage would end naturally at the end of a minute, you vomit and your rage ends.

If this feature would cause you to rage more times than you are allotted according to the rages column in the barbarian table, you vomit and do not enter a rage. 
Additionally on your turn, as a bonus action, you may drink from a flask or container enough to become drunk.

Swaying Brawler

Beginning at 3th level, if you are in a rage when you take the Dash action on your turn, you gain the benefits of taking the Disengage action. Additionally if you end your dash within 5 feet of an enemy, you can use your bonus action to make an unarmed strike against it.

Staggering Fists

Starting at 6th level, when you make an unarmed strike against an enemy, the damage dealt by that strike is 1+twice your strength modifier instead of its normal damage.

Stumbling Lunge

Starting at level 10, whenever you move 20 or more feet toward an enemy and then take the attack action at that character, you may take a -5 to the first attack as you drunkenly lunge at them.

If you hit with that attack, it deals an additional 10 damage of the weapon’s type, if you miss, you trip and fall prone.

You can use this feature a number of times equal to your proficiency bonus, and you restore all uses of it on a long rest.

Dulled Senses

At 14th level, you learn how to allow the alcohol to dull the pain of your wounds. When you are hit with an attack, you can use your reaction to shove the pain down and ignore it temporarily. After you take damage from an attack, you can gain temporary hit points equal to the damage.

When your rage ends, any temporary hit points remaining are lost. You then lose hit points equal to the number of hit points you gained from this feature minus the points you had remaining.

Use this ability only once per short rest.

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