Path of the Dragontribe (5e Subclass)
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Path of the Dragontribe[edit]
"Followers of the law and rule of Metallic dragons and their tribes, known as Dragoons, seek to make the world a better place and fight against the tyranny of Chromatic dragons and those whom worship Tiamat. Though others seek Tiamat’s favor.”
By Daarken |
Barbarian Subclass
Long ago, your primal tribe came to serve under the virtue and guidance of a devout metallic dragon, whom seeks to uphold the word of Bahamut through the mercy and strength they have shown your ancestors eons ago. To this day, your tribe upholds those values and passions, and tap into ancient powers that have dubbed themselves the title of Dragoons. Whether the dragon passed on an ancient ritual your tribe performs to garner similar powers, or the dragons blood courses through the veins of your tribe, no one knows for certain. But when you tap into your primordial powers, and as you continue down the path of your tribe, powers manifest within you, able to obtain vast powers and visage, becoming a Dragoon yourself.
Draconic Ancestry[edit]
When you choose this subclass at 3rd level, choose one type of either Metallic or Chromatic dragon. The damage type associated with each dragon's breath weapon is used by features you gain later. There are Metallic Dragons only mentioned or found in the Forgotten Realms. You should first speak to your DM about which are in their campaign setting. Even in Forgotten Realms, Platinum dragons are all but unheard of, and clarifying what kind of linage your Barbarian hailed from will help integrate your character in the campaign all the better. IF there is a dragon that is not in the table, find out it's breath weapon, and incorporate it with the chosen ancestry for your future features.
Dragon | Damage Type | * | Dragon | Damage Type | ||
---|---|---|---|---|---|---|
Bronze | Lightning | * | Platinum | Thunder | ||
Copper | Acid | * | Iron | Lightning | ||
Brass | Fire | * | Blue | Lightning | ||
Gold | Fire | * | Black | Acid | ||
Silver | Cold | * | Red | Fire | ||
Steel | Acid | * | Green | Poison | ||
Mercury | Radiant | * | White | Cold |
You can speak, read, and write Draconic. If you already speak Draconic, pick another language. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Draconic Resilience[edit]
At 3rd level, You gain resistance and advantage on saving throws against whichever damage type that was chosen from the Draconic Ancestry table.
In addition, parts of your skin are covered by a thin sheen of dragon-like scales. Your Unarmored Defense feature is now changed to; While you are not wearing any armor, your armor class equals 10 + your Strength modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Draconic Control[edit]
At 6th level, you begin to tap into and harness the power of your draconic powers, flowing from your body into every smashing blow you create. When you make an attack, you add your Constitution modifier to that damage, (minimum 1). This damage type is which ever damage type that was chosen from the Draconic Ancestry feature
Dragoon Armor[edit]
At 10th level, when in the thralls of your righteous passions, your draconic abilities manifest with it. While you are raging, you gain resistance to spell attacks.
Dragon Wings[edit]
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your walking speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn or when you rest.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
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