Path of the Doloromancer (5e Subclass)

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Doloromancer[edit]

Barbarian Primal Path

Empathy is not a trait commonly emphasized among barbarians, but those with the mental and physical fortitude necessary to harness its power have many doors opened to them. To be a Doloromancer is to not only accept, but embrace tremendous suffering. As the line between what harms you and helps you blurs, your power will grow.


Empathy pool

Starting when you choose this path at 3rd level, you gain a pool of empathy dice that fuels your Doloromancer abilities. You gain a pool of empathy dice equal to your barbarian level + your constitution modifier. All your expended empathy dice are replenished when you finish a long rest.


Transfer injuries[edit]

3rd level, you gain the ability to move physical injuries from one creature to another. You gain the following ways to use your empathy dice.

  • As an action, you can touch a creature that is missing hit points and spend a number of empathy dice up to twice your proficiency bonus, and roll them. You take necrotic damage equal to the result, and the target regains hit points equal to the result, up to its maximum HP.
  • As an action, if you are missing hit points, you can touch a creature and spend a number of empathy dice up to twice your proficiency bonus, and roll them. The target takes necrotic damage equal to the result, and you regain hit points equal to the result, up to your maximum HP.

If a creature is unwilling, it must succeed on a Constitution saving throw against DC 8 + your proficiency bonus + your Constitution modifier. On a success the damage and healing is halved.

This feature has no effect on undead or constructs.

While raging, the damage and healing from this feature is doubled.


True Empathy[edit]

Beginning at 6th level, you can share emotions and senses with one willing creature. you experience each other’s emotions, feelings, and senses, for as long as you both maintain physical contact, and for up to 1 minute after contact is ended. This allows for full understanding of each other’s intentions and feelings.


Additionally, you have honed your skills enough to target physical and emotional conditions. You can exchange them like pleasantries in the following ways:

  • As an action, you can touch a creature that is blinded, deafened, paralyzed, or poisoned, or is suffering from a disease, and spend 2 empathy dice. You transfer one of the effects from the target to yourself. Gaining its full effects for the remaining duration.
  • As an action, you can touch a creature if you are blinded, deafened, paralyzed, or poisoned, or are suffering from a disease, and spend 2 empathy dice. You transfer one of the effects from yourself to the target. The target gaining its full effects for the remaining duration.

At 10th level, you add curses, including attunement to cursed items, to the effects you can transfer, and at 14th level, you add the following to the effects you can transfer: one level of exhaustion, the charmed, frightened, petrified, and stunned conditions, any reduction to one ability score, and, one effect that is reducing maximum hit points.

The empathy dice cost to transfer effects increases by 1 at 10th level (3 dice), and by 1 more at 14th level (4 dice).

If a creature is unwilling, it must succeed on a Constitution saving throw against DC 8 + your proficiency bonus + your Constitution modifier. On a success the transfer is not made.


Optimal Injury[edit]

Beginning at 10th level, you can mitigate damage dealt to you by moving the injury to a less vital area. You may also do the opposite to opponents by moving the injuries you deal to a more vital area.

  • As a reaction, when you or a creature within 10 feet of you is hit by an attack, you can spend a number of empathy dice up to twice your proficiency bonus, and roll them. The damage taken by the creature is reduced by the result.
  • As a reaction, when you hit a creature with an attack, you can spend a number of empathy dice up to twice your proficiency bonus, and add them as necrotic damage to the damage of your attack.


Greater Tolerance[edit]

Pain has had your company for so long that you have become numb to the traumatic experience of using your abilities. Starting at 14th level, when you use your transfer injuries feature, you can choose to change the empathy die size from d4 to d6, or d8. Additionally, when you use your true empathy feature, you can transfer up to two effects at a time.


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