Path of the Demon (Shinobi World Supplement)
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Path of the Demon[edit]
The path of the demon is some who presences is some demonic which effects both you and your enemies
Demonic Aura[edit]
At 3rd level, you may awaken your demonic aura as a bonus action. For 1 minute, you can make an attack as a bonus action, your movement speed increases by 10 feet, and you may add your Strength and Dexterity modifiers to your melee attacks' damage rolls. You may use this feature twice, regaining all uses at the end of a long rest.
Aura of Terror[edit]
At 7th level, as a bonus action while Demonic Aura is active, you may awaken your aura of terror. For 1 minute, when ever you deal damage to a creature with a melee attack, all creatures of your choice with 15 feet of you must succeed a Wisdom saving throw or take 1d10 physic damage. If a creature is reduced to 0 hit points by this feature, they are stable. If a creature is immune to the frightened condition, they automatically succeed this saving throw. You may use this feature once, regaining use at the end of a long rest.
Aura of a Killer[edit]
At 10th level, while Aura of Terror is active, you may add your Strength and Dexterity modifiers to your melee attacks' damage rolls twice, and when you kill a creature with a melee attack, you may regain hit points equal to the creature's CR.
Aura of the Immortal[edit]
At 15th level, you gain one additional use of Demonic Aura and Aura of Terror. As a bonus action, or as a reaction to taking damage, while Aura of Terror is active, you may awaken your aura of the immortal. For 1 minute, you gain resistance to all damage types, and you regain 2d4 hit points at the end of your turns that you end while below half your maximum hit points.
Devilish Aura[edit]
At 20th level, while Aura of the Immortal is active, your melee attacks gain a +2 bonus to their critical threshold. Additionally, Demonic Aura, Aura of Terror, and Aura of the Immortal gain 1 additional use, and you may use all three features on a single bonus action.
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